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Hi Guys after a long time
i made a new map.
Its calling Hover´s Pancake
Cause u can move from cake to cake only with hovers and vtols.
I tested yet with nullbot hovers and it works fine for me.
Try it out,peace.
Brick all very nice, great idea. I didn't play the map but I am afraid the units will queue on those little grass tiles next to the cliffs while going to the enemys base, instead of using the outside one routes. In some maps I "broke" the tiles by not placing one on water, just to not allow the units use "shortcuts" According to me they will not go the outside brown path, they will use green litle path next to the cliffs.
And I think you could have made nicer cliffs that those only from one tile..?
Also if I had so much place at cornets I would put some islands there.
As I said I didn't play the map, I just turn attention.
I like the layout of the map very much
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Thx Mero but u dont need to be afraid.
The units drive good on this map.Check it out.
The Cliffs are pretty for 3.1-beta.And i am just going to make maps only for beta.
cu.brick
http://retroshare.sourceforge.net/
Secure communication for everyone.
LowBudget2 is out.Tilesets was change,but im not really happy.
The sky and the cliffs are blurry.And the grass is a bit too much diffrent to other tiles.
I try to creat a new tileset.In file you will find some tiles that isnt active in game.
You got any tipps for me?Tell me what you think.
Have fun.
I finished a map called Blacklightsky and it looks really good for me.
I used the rainforest tileset and a blacklightpicture for the sky.
2vs2 and 20 oils for all,its a lowoilmap.