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Re: Warone 2100 Mod Manager 5

Posted: 31 Aug 2010, 10:54
by Square
Hey thanks :)
I created that folder, and now I receive Error Code 3 :lol2:

EDIT: Okay, that was just the campaign folder :)
It runs on os x :) Now Im gonna test it ;P


Image

Re: Warone 2100 Mod Manager 5

Posted: 31 Aug 2010, 19:35
by milo christiansen
I'll see if I can fix the cutoff text today. It should be real simple to do. :)

Re: Warzone 2100 Mod Manager 5

Posted: 07 Sep 2010, 19:44
by milo christiansen
5.0.1
All "Die Instantly" debuging code removed and replaced with warnings/error messages
Lables resized for better fit

Known Bug(s):
If you delete the last set file in the list the program will crash with SIGSEGV. If anyone can figure out why I will praise their name forever :-)

Re: Warzone 2100 Mod Manager 5

Posted: 03 Nov 2010, 19:43
by milo christiansen
Gui now uses layouts.

Re: Warzone 2100 Mod Manager 5

Posted: 18 Nov 2010, 19:09
by milo christiansen
Version 5.0.2
Mod names may now have spaces
Default paths updated for Warzone version 3.0

Re: Warzone 2100 Mod Manager 5

Posted: 19 Nov 2010, 03:04
by Powzone
...but is it still compatible with 2.3.5? ;)

Re: Warzone 2100 Mod Manager 5

Posted: 20 Nov 2010, 19:15
by milo christiansen
Of course!
If you have both installed then after starting the mod manager go to "Other Settings" and click "Set Warzone Paths"
If only one is installed then most likely only the config path needs changing.

NOTE: oops :oops: missed a bug, the GUI does not update to reflect the new paths. Fixing...

Re: Warzone 2100 Mod Manager 5

Posted: 29 Nov 2010, 21:10
by milo christiansen
Source and binary updated, Mod manager now restarts when paths are changed.