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- aiBoost 1.8beta2 -
- -
- The Next Generation Cooperative Multiplayer Mod -
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Features:
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Two Fractions: The AImpire and You (haven't a good name, so when you have one...)
Two Technologies, two sets of buildings and weapons
BUT ONE WAR!
See the mission briefing for more details on that.
Installation:
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If you are unsure whether version or installation you should choose or don't know
exactly what Warzone version is installed on your computer, please download the
FullPlay-Edition of aiBoost
if you have patch 1.10 OR 1.11 and all necessary wzstarter files (VB6, OCX and Runtime
files) installed, then you don't need that FullPlay-Edition, you can take
the normal Play-Edition or even the ModOnly-Version.
Please read the installation infos provided during the installation process...
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Setup information - Please Read !!
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1. AIBoost will be installed to your Warzone Directory
It is neccessary that you have installed Warzone from the original CDs!
2. Even the smallest installable version will include WZStarter v1.33
If you have installed WZStarter on your system by yourself, please unclick
this selection in the components window!!
WZStarter and/or additional ai files which come with aiBoost will be installed
ALWAYS in the folder {wz-directory}\WZStarter.
In this beta-version there is no check where you have installed your version
of WZStarter, so if you have installed it into another directory please copy
all added ai files into your own WZStarter directory.
3. There are four versions of this mod available:
- the ModOnly-Edition (AIBoost, Maps: Mortiforous and theBigOne)
be sure to have ALL REQUIREMENTS INSTALLED before installing this
version: you will need a (blank) warzone installation,
Official Patch 1.10:
http://www.wz2100.de/downloads
wz2100-update110.exe
and all required files to run WZStarter:
VB6Run60.exe (VB Runtime files)
RequiredSystemOCXFiles.zip (OCX files)
WZS_RequiredFiles.zip (dlls for WZStarter)
If you are unsure if you meet these conditions please install the FullPlay-Ed.
- the Play-Edition (has ModOnly-Edition, additional Maps from Coyote, Mabster
and 4NeK8r, the AIBoost Trailer, 1.10 Techtree (will be aiBoost-Techtree in
further releases), Tutorial and the Mission briefing)
- the FullPlay-Edition (has Play-Edition, Patch 1.10 from Pumpkin and
Programs (like WZStarter incl. all mentioned necessary Windows files)) -
this is the recommended Edition you should install!
- the Developer-Edition (has FullPlay-Edition and the complete Developer Kit for
more mods, with WZCK v130, WDG Explorer, Pie Slicer DX, AIEditor and a lot of
other Tools, Progs, Mods and over 250 Maps (!!))
3. On the page "User Information" please fill in your Warzone Nickname
4. On the page "Select Components" please select what you want to install:
- Compact installation: only AIBoost will be installed
- Custom installation: AIBoost + some Maps and Mods will be installed
- Full installation: depends on the edition:
Play Edition: same as Custom installation
FullPlay Edition: Custom installation + all necessary updates to Warzone
Prog Edition: Custom installation + the complete WZupgrade Compilation
5. During the Installation of FullPlay or Prog Edition you will be prompted for
the game-directory a few times.
Therefore copy (CTRL+C) and paste (CTRL+V) your game directory as shown
during this setup or look in the DOS-Box that is showing up.
Sorry for this behaviour, I've included most of the updates and mods in their
original way with their respective installer to keep their copyrights;-)
So make sure you copy-paste your game directory name in these input fields...
During the installation of wzstarter you should hit the big button to install!
To play aiBoost double-click the WZStarter-Icon on your Desktop!
If you get an error starting WZStarter
- then you haven't installed all neccessary WZStarter required files:
wz2100-update110.exe (Update 1.10)
VB6Run60.exe (VB Runtime files)
RequiredSystemOCXFiles.zip (OCX files)
WZS_RequiredFiles.zip (dlls for WZStarter)
- or your "system language" is somewhat different
therefore please delete the file
{WZ-directory}\WZStarter\starter.ini
and restart WZStarter. Now you have to input all neccessary data by yourself.
Sorry. This Bug will be fixed in a future release.
Known issues with this current release of aiBoost:
- Save games could sometimes crash
- multiplayer: money cheats (~ slider) work only in skirmish play
Goodies:
- are all located in the aiBoost directory in your Warzone-dir.
aiBoost Play Setup:
- WZStarter: Choose any AI with ## on any starting location how you want
- AIs without that ## could give you some ctd's. So please take ais with ##
- For human players you normally should choose 'Original 1.04 ##'
- Warzone2100: difficulty-modifiers and their effects:
- number of human players
--> decreasing starting time of *first* LasSat, Chronosphere and GAVA
(in conjunction with the main aiBoost difficulty setting!)
--> increasing number of *first* Chronophere and GAVA units
- main aiBoost difficulty setting (in structure limit screen)
--> increasing money cheat for AI (in conjunction with individual ai
difficulty setting!)
--> decreasing starting time of *first* LasSat, Chronosphere and GAVA
(in conjunction with number of human players)
- individual ai difficulty setting (play setup screen, ai slider)
--> increasing money cheat for AI (in conjunction with the main
aiBoost dificulty setting!)
- player statistics (i.e. money overload)
--> decreasing LasSat, Chronosphere and GAVA reload time
- Warzone2100: Maps:
- keep in mind that aiBoost is designed for T1 games only, so some
scripts won't work in T2 or T3 games!!
first playing:
- take map SandCastles-T1 (or for an easy play TheBigOne-T1)
- no more than two ai players
- give yourself maximum power cheat (structure limit screen, slider to 0)
- WZStarter: ai on position 7: GK## or 1.04##, position 6: Turtle##
- in warzone deactivate all other ais (besides these last two)
- check the included mission briefing for more details!
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Roadmap: Improvements, Changes and New Items:
When 1.7 only was a 'weapon tweaking mod' with some money cheats for the AI,
the upcoming 2.0 will be much more of a 'new units/ weapons/ buildings/ techs
and scripting mod'. Read on for further details:
Taken ideas, impressions and wishes from "What should be in AIBoost 2.0 ?"
and "Update-Wünsche für 1.7/1.8/..." and of course this topic.
Updated 16.11.2003
last official version 1.7(FULL) : official release (16.04.2003)
1.8beta1 : finished/ released (17.08.2003)
1.8beta2 : finished/ released (16.11.2003)
1.8beta3 (bugfixes only): not even started -> Xmas 2003
1.9beta1 : not even started -> summer 2004 ?
...
FINAL 2.0: not even started -> Xmas 2004 ?
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TOPIC PRIO %DONE in beta / release
Balancing improvements and weapon changes
- Decrease building time (MKII-IV (empl/turret),
Wyvern and Dragon, plasmite bomb) 1 ##### 1.8beta1
- Increase radar range of wide spectrum tower 1 ##### 1.8beta1
- Balance all AI bastions 1 ##### 1.8beta2
- Increase reactor power output by ~45% 2 ##### 1.8beta1
- Increase general power output 2 ##### 1.8beta1
- Again balancing MK weapons and plasmite bomb 1 ##### 1.8beta2
- Balancing of other non-AI-only weapons like
laser(s), scourge and others 1 ##### 1.8beta2
- Update nuke: better explosion grafics,
new warhead definition, make longer
incendiary effect (to simulate radiation) 2 ## ->1.8beta++
- more ?? 2 _ ->1.8beta++
Include completely new Items/Tech with new graphics
- Two more wall versions 2 ##### 1.8beta2
- New weapon MK V (emplacement only!) 2 ##### 1.8beta2
- New weapon: Anti ai Mine *hehe* 2 ##### 1.8beta2
- New special weapon: Car bomb !!! 2 ##### 1.8beta2
- New building/tech for AI: Chronosphere 2 ##### 1.8beta2
- New building/tech for player: Jammer Tower 2 ##### 1.8beta2
- New very advanced secret Techs and Buildings:
The Bulk Matter Transmitter and Controller 2 ##### 1.8beta2
- New building for player: Stasis Field
Projector and Controller 2 ##### 1.8beta2
- New body with materials directly from
black hole researches: nearly undestructable
but very unstable (replaces Retaliation) 4 ##### 1.8beta2
- New 4-player-Map (from Lav_Coyote) 5 ### 1.8beta2
- New fighter only weapon (Anti-Bastion-Bomb) 2 _ ->1.9beta
- New laser based heavy weapon 3 _ ->1.9beta
- New fighter body: The Shark (replaces bug) 3 _ ->1.9beta
- New super heavy body: The Daggernaught 5 _ ->2.0
- New heavy body: The Executioner 5 _ ->2.0
- New mega weapon for daggernaught 5 _ ->2.0
- Update GFX for MKV, Car bomb, Chronosphere,
Mine, Jammer Tower, Stasis Field Projector,
Controller and Bulk Matter Transmitter 3 _ ->2.0
- Updated map SandCastlesX for aiBoost 2 _ ->2.0
- New 8-player-Map 5 _ ->2.0
Balancing and Improvements for AIs in aiBoost
- Include lower cheating versions for all AIs
there will be 3 versions of all available AIs:
. completely unmodified,
. litte boosting (starting credits, increased
ressource output, marked with a '+') and
. very high boosting (unlimited ressources -
note these are the same as the boosted AIs
in version 1.7!, marked with a '++')
. possibly you will find another version,
marked with a '##', this is the same as the
very high boosting, but will enable some
special weapons for the AI too 1 ##### 1.8beta1
- Include other available AIs in aiBoost (Part1)
(GhengisAI, H20) 3 ##### 1.8beta2
- Include other available AIs in aiBoost (Part2)
(SuperAI, SuperAI1, Omega Prime) 3 _ ->1.8beta++
- Include a special *NEW* AI for aiBoost
(This AI will even have access to player-only
weaponry like the MKI-IV and let's see the
nuke?? *hehe*)
This AI will have different identities
(which you can change ingame) 1 ## ->1.8beta++
- Remove power bug from all AIs 1 ##### 1.8beta1
- Remove memory bug in TurtleAI
now you can take up to 6 Turtles with aiBoost
and 7 !! without aiBoost 1 ##### 1.8beta2
- Enable super weapon (multiple LasSat)
for AI with better target recognition 2 ##### 1.8beta2
- Update Building Limits 1 ##### 1.8beta2
- Include Power scripts for PowerGenerator
and NuclearReactor 1 ##### 1.7 ++
- Include Power scripts and nuclear handling
for reactor, cooling systems and meltdown 1 ##### 1.8beta2
- Include alliances scripts
(AI+AI, AI-Pl, Pl?Pl) 2 ##### 1.8beta2
- Include mine scripts 2 ##### 1.8beta2
- Guided AI VTOL attacks 2 ##### 1.8beta2
- Include more scripted Weapons 2 ##### 1.8beta2
- Include Detonation and Death zone scripts
for nuke 2 # ->1.8beta++
- Balancing ? Other improvements ? 2 # ->2.0
Make it compatible with the commonly used warzone versions
- 1.10 official patch 1 ##### 1.8beta2
- 1.11 inofficial N.E.W.S.T patch 2 ##### 1.7 ++
- 1.12 new inofficial patch from Pumpkin-2 4 _ ->2.0
Update the research tree
- New weapons/buildings for research (Part1)
(nuke, reactor, MKI,II still available after
MKIII,IV) 1 ##### 1.8beta1
- New weapons/buildings for research (Part2)
(coolingTower, mines, walls, MKV) 1 ##### 1.8beta2
- New weapons/buildings for research (Part3)
(secret buildings and Tech *hehe*) 2 ##### 1.8beta2
- New weapons/buildings for research (Part4)
(new weapons, new bodies) 2 _ ->2.0
- Increase research cost and time (MKI-IV and
emplacements, dual heavy cannon, others) 2 ##### 1.8beta1
- Include "researchMod2" (and remove it from
the package) (that means decrease all over
research cost & time by 25%) 2 ##### 1.8beta1
- Deactivate that means hide all "AI-ONLY"
Research topics from the player 2 ##### 1.8beta2
GUI for aiBoost
- Make all AIs (even the original ones)
selectable for playing : you can select any
AI (in any cheating variant) on any starting
location that you want!! 1 ##### 1.8beta1
- Better integrate aiBoost in WZStarter 2 ### ->1.8beta++
that's it....
for now
see more in the "Roadmap to 2.0"-Topic...