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Re: maps by hao
Posted: 28 Sep 2010, 19:01
by Wibble199
Aww poor Mero.

I hope you get your computer back soon and in good conditions os you can start map making again properly soon
Anyway, I tried that challenge but got owned xD but im a really bad player so...

Re: maps by hao
Posted: 28 Sep 2010, 19:22
by NoQ
You'd have to implement some of the dirtiest anti-bot tricks to win in this challenge

Re: maps by hao
Posted: 29 Sep 2010, 07:49
by NoQ
Here is the map
you might recognize (: Of course, i've polished it a little after that.
2c-Racetrack
It's an asymmetric duel map, and it's another "ring" map of mine (: You can never know from which side will your enemy strike, so scouting is important here. Low-oil. Please report any balance issues (which base will you prefer here??)
Re: maps by hao
Posted: 30 Sep 2010, 08:43
by NoQ
Outskirts Beta 4. Rebuilt base 0 a little, added scavengers.
upd: Deleted. Use
the final version! (:
Re: maps by hao
Posted: 30 Sep 2010, 16:11
by Merowingg
Hi Hao
Stop spamming with your maps

I am kidding of course
You are another map making factory
Nice speed map making by the way
Another good map (: and you have used cars feture (: I like the car which carries petrol the most (: I mean the feature (;
Re: maps by hao
Posted: 05 Oct 2010, 07:08
by NoQ
I've just "finalized"
2c-Outskirts. Only a few cliff tiles have changed since the last beta. I've also added several screenshots - just because i enjoy how this map looks

Re: maps by hao
Posted: 06 Oct 2010, 12:16
by NoQ
8c-Island8
Just one big 2x2x2x2 map.
v1.01 update fixed a few broken tiles and added one extra factory to advanced bases for each player.

- Terrain preview in FlaME
- Island8.png (65.6 KiB) Viewed 11660 times
Re: maps by hao
Posted: 06 Oct 2010, 16:02
by Alpha93
That one reminds me of a C&C: Generals map

Re: maps by hao
Posted: 06 Oct 2010, 21:48
by NoQ
Probably just similar ways of representing the terrain? This way it looks much more beautiful than it really is (:
(/me actually wonders if "like C&C" is a compliment
)
Re: maps by hao
Posted: 14 Oct 2010, 08:54
by NoQ
8c-MilkyWay
A 192x128 symmetric 4x4 teamplay map. Hope you enjoy it (:
Includes oils on islands and high mountains (aka "hover-only oil" and "VTOL-only" oil).
A few screenshots, to keep up with the Outskirts' tradition:




P.S. Well, it took quite some time to explain FlaME what exactly i want, especially because i didn't know it myself. This was especially about cliff tiles, so i wonder if the new terrain renderer will be as hard as the original in the sense of making cliffs (: P.P.S. No offense to FlaME, actually: it did its best to understand me, and i couldn't figure out how to improve it. FlaME is not only the
greatest ME around, but it is also
great! Every map of mine actually ought to include some thanks to
Flail13.

Re: maps by hao
Posted: 14 Oct 2010, 09:48
by NoQ
Yeah, and i hosted this map, and the first guy who joined just instantly said "hi sorry bad map bb" and left ...
Epic fail

Re: maps by hao
Posted: 14 Oct 2010, 12:29
by Merowingg
It must have been moron
Map looks great

but i honestly admit I didnt play it yet.. but it is first on my list

by the way, nice pictures, how to make such ?? I mean on forum ??
When I enter ones hosting room, and I see someone is hosting my map

I.. I.. sometimes make fun and ask "who made this crap map" heheheheh
or..
When we start the game, or even in hosting room I ask "where is oil on this map ??" heheheheheheheheheh
All who knows me react "lol, looooool, Mero is that you??"

I have even defenders saying "No this map is great!" I am very happy then
Don not worry my friend by this critic, the guy should told you what was his jugements based on
Ok time to make a new map

It will have funny name because it will be funny map

Re: maps by hao
Posted: 14 Oct 2010, 15:12
by Black Project
hao wrote:Yeah, and i hosted this map, and the first guy who joined just instantly said "hi sorry bad map bb" and left ...
Epic fail

Ah, just ignore those noobs that suck at low-med power strategy oriented maps & only play the
"much loved" NTW/Squared maps, there's no solution for them
I still got noobs in my MiniSquared map that thought it was a highpower map then quitted, or they builded a bunch of base structures without even getting one combat unit then gets pwned by MG Viper Wheels (noobstomp) early game, then quits the game.
And your map is looking good, as always in 4v4 maps, teamwork is the key for success, i'll try to find a chance to play your map when i get back from the work.
Regards BP
Re: maps by hao
Posted: 15 Oct 2010, 09:37
by NoQ
Another epic fail by me.
Right after they've approved
this map, i've found a few broken triangles on it. Looks like i've made this map with FlaME >=1.8, so i don't know how could i miss them

Updated it to 1.02 bugfix release, but it has to be reapproved, so it's better to get it
from the forum than from addons.
UPD: Everything's resolved already. Map in addons is actual. Thanks all! (:
P.S.
effigy ...
how could you give 5.0 to a map with broken triangles??
I'm unworthy!!!111oneone
This was supposed to be just a little amusement!
Ohh ... nvm, whatever
_________________________________________________
Mero wrote:When I enter ones hosting room, and I see someone is hosting my map

I.. I.. sometimes make fun and ask "who made this crap map" heheheheh
or..
When we start the game, or even in hosting room I ask "where is oil on this map ??" heheheheheheheheheh

Ha-ha-ha, good point, i'm getting in the mood for trolling a little too (:
Black Project wrote:And your map is looking good, as always in 4v4 maps, teamwork is the key for success, i'll try to find a chance to play your map when i get back from the work.
Well, honestly ... I think we're having a little problem. The problem is it sounds really hard to gather 8 good low-power players at once. I sometimes even feel as if the community is not ready (???) for this kind of maps yet.

(i.e., even to say if it is good or bad).
Re: maps by hao
Posted: 15 Oct 2010, 14:37
by Black Project
hao wrote:Well, honestly ... I think we're having a little problem. The problem is it sounds really hard to gather 8 good low-power players at once. I sometimes even feel as if the community is not ready (???) for this kind of maps yet.

(i.e., even to say if it is good or bad).
I have to agree with you about that (community not ready to play strategy-oriented maps), there are too many people (even our clan, sad

) playing NTW maps or Squared high-power maps & don't want to play these kind of maps (like yours)
I'll add my two cents here: i'll get rid of NTW/Squared maps for a while and start playing real low-med oil maps, apart from the difficulty of find players that want to play these kind of maps (like yours).
Regards BP