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Re: maps by NoQ
Posted: 13 Dec 2012, 02:58
by sg1efc
Re: maps by NoQ
Posted: 13 Dec 2012, 05:45
by aubergine
Wow, great map!
EDIT: That map should be bundled with WZ IMHO. Loads of very different games to be had on that map, and the scavs can be a real nightmare too! It's the closest thing yet to that feeling you got when playing the Campaign for the first time, it has a "Beta" cam feel to it. Great map!!!
Re: maps by NoQ
Posted: 13 Dec 2012, 11:54
by Yano
Hello !
Thx. Riviera is funny I think. I take it.

Re: maps by NoQ
Posted: 15 Dec 2012, 12:35
by RBMW-Collector
Nice map, NoQ) As usual)
Re: maps by NoQ
Posted: 18 Dec 2012, 12:06
by Reg312
Good map Riviera. Played it 4 times.
Re: maps by NoQ
Posted: 18 Dec 2012, 12:57
by Merowingg
I like the Riviera too

It reminds me of my Asphalt Sea.
I like the "port" area at the east, and those two bases located in a sort of craters
Also those small passages allowing to go by hovers through water are very nice, and one can easily miss some of them so it is even more entertaining.
Great come back after some pause that begun to make me worried
Greetings

Re: maps by NoQ
Posted: 23 Jan 2013, 07:13
by Colonel Longhena
Hey, nice maps.

I have noticed there are no videos for single player maps and i liked 'The Paradigm' one, so i made a video of playthrough:
http://www.youtube.com/watch?v=PbHf4lBt2Q8
Enjoy!

Re: maps by NoQ
Posted: 23 Jan 2013, 14:23
by NoQ
Hmm. I think this challenge takes half an hour at most, but i don't remember exactly. Want a little competition on how quickly do we beat it? (:
Re: maps by NoQ
Posted: 23 Jan 2013, 19:44
by aubergine
I tried it for the first time last night and was quickly penned in to my base by the enemy. They have an *insane* number of derricks compared to the NP player, so are constantly sending vast numbers of tech-advanced tanks. Not sure how one would beat that map in 30-ish mins, would love to see a video of that.
Re: maps by NoQ
Posted: 23 Jan 2013, 22:05
by Colonel Longhena
NoQ wrote:Hmm. I think this challenge takes half an hour at most, but i don't remember exactly. Want a little competition on how quickly do we beat it? (:
Don't think i'll ever be able to beat it in half of hour, i am pretty meh at RTS speedruns, but you can go ahead and try to, would like to see someone deal with this map quickly.
aubergine wrote:They have an *insane* number of derricks compared to the NP player, so are constantly sending vast numbers of tech-advanced tanks.
An accurate representation of how tank players go through single player campaign?

Re: maps by NoQ
Posted: 24 Jan 2013, 14:51
by NoQ
31:20 at the first attempt. Could've done better ... not too bad for 1.5x game speed anyway (at least you won't say that i won due to a better micromanagement skill). Sorry, sound is crap, with non-linear desync ... i never do it properly after a long break
http://www.youtube.com/watch?v=5ZcHCpTdrRY
Re: maps by NoQ
Posted: 24 Jan 2013, 15:08
by aubergine
Why 2 commanders?
Re: maps by NoQ
Posted: 24 Jan 2013, 15:19
by NoQ
Should be enough to control all units. One doesn't seem to be enough.
Re: maps by NoQ
Posted: 24 Jan 2013, 15:42
by sensor
Could you explain how you can make a simple map to the challenges of rapid or gameplay?
In the editor, compiler options are FlaME, but from what I know you need to create or have any other additional files, such as LEV, etc;
Re: maps by NoQ
Posted: 24 Jan 2013, 15:59
by NoQ
You need to make an .ini file and pack it into the map into the /challenges/ subfolder. If you want additional customized AIs, pack them there to the same place.
Just see how my single-players maps are made, by unzipping them, and use it as an example. There's no GUI tool for making challenges yet.