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Re: maps by NoQ

Posted: 17 Feb 2012, 20:33
by NoQ
endless towers
I thought this has been fixed hundreds of years ago (:

Anyway, there are a few tweaks you could do to make the map look better in v3, like "use as little gravel as possible and don't connect gravel and dirt on rockies" ...

Re: maps by NoQ

Posted: 17 Feb 2012, 21:29
by Merowingg
I dont think they have fixed it, I was just told to move the structures away from any shores..
"use as little gravel as possible and don't connect gravel and dirt on rockies"
You mean 3.0 ones allow that ?? but still 2.3.9 so both of them I will be faithful :)

Re: maps by NoQ

Posted: 18 Feb 2012, 15:11
by NoQ
I dont think they have fixed it
Anyway, i haven't ever seen this bug in months.
You mean 3.0 ones allow that ??
Any version allows that, but it makes the map look better on 3.0+.

Re: maps by NoQ

Posted: 18 Feb 2012, 19:51
by aubergine
Been playing quite a few sk games on 4c-Freezing recently - brilliant map!!

EDIT: But why is there a scavenger Cyborg factory in player base 1 (yellow player in the north-west)?

Re: maps by NoQ

Posted: 19 Feb 2012, 20:01
by NoQ

Re: maps by NoQ

Posted: 29 Feb 2012, 20:32
by effigy
Just had my first game on Yeti in 3.1, it seems on both sides of the map the oil in the left ridge here: Image can't be captured.

Re: maps by NoQ

Posted: 29 Feb 2012, 22:33
by aubergine
Some of the maps have oils where you need to transport in cyborg engineers to get the oils - is this one of them?

Re: maps by NoQ

Posted: 29 Feb 2012, 22:51
by effigy
aubergine wrote:Some of the maps have oils where you need to transport in cyborg engineers to get the oils - is this one of them?
I don't believe so. I played this map a lot when it was new, and don't recall any trouble capturing oil.

Re: maps by NoQ

Posted: 01 Mar 2012, 00:58
by NoQ
can't be captured.
Is it a pathfinder issue (can you still navigate the truck manually to the oil?) (or i'll check myself when i get back to the gaming pc)

Re: maps by NoQ

Posted: 01 Mar 2012, 02:46
by effigy
Hmm... maybe combination of path-finding and a tree? If I shoot the tree near the path to the oil I can get to it fine... nvm :oops:

Re: maps by NoQ

Posted: 01 Mar 2012, 03:15
by NoQ
There were no blocking trees that were supposed to be there. But pathfinding is still a bit weak. For instance, it still can't find the four oils in the forest on 4c-Mist, even though they are certainly reachable and 2.3 pathfinder finds them easily.

Re: maps by NoQ

Posted: 15 Mar 2012, 04:38
by NoQ
10c-Emergence

A 10-player free-for-all map, just as planned.

Re: maps by NoQ

Posted: 09 Apr 2012, 15:09
by NoQ
Bump ...

6c-Palace

A 3x3 map with custom textures (a slightly updated version of tileset used on Marble).
Compatibility: 2.3.8+/3.1beta1+.
ImageImage
ImageImage

Re: maps by NoQ

Posted: 09 Apr 2012, 16:56
by aubergine
Palace is an awesome map! Maybe allow access to the T and L shaped areas around the bases?

Re: maps by NoQ

Posted: 09 Apr 2012, 17:05
by sg1efc
Thanks a lot for these newest maps NoQ. :)