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Re: maps by NoQ

Posted: 16 Jan 2012, 14:06
by NoQ
2c-UrbanMystery

A 1x1 duel map for v3.1+ only. Inspired by recent IRC talks, it uses a lot of new master-only neutral structures like neutral walls, bridges, nuclear reactors and top-secret laboratories.

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Re: maps by NoQ

Posted: 16 Jan 2012, 20:56
by sg1efc
Cool, Thanks a lot NoQ. :)

Re: maps by NoQ

Posted: 17 Jan 2012, 03:20
by aubergine
Wow, these maps are awesome!

Re: maps by NoQ

Posted: 22 Jan 2012, 21:06
by NoQ
np (:

2c-Polarity

Yet another 1x1 duel. There are quite a few nice defensive spots on this map; in particular, you can protect your main choke from highground much earlier than you actually reach it.

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Re: maps by NoQ

Posted: 23 Jan 2012, 06:26
by sg1efc
Thanks again NoQ. :)

Re: maps by NoQ

Posted: 09 Feb 2012, 08:15
by NoQ
5c-Anchor

A single-player challenge for v3.1+ only, based on the NullBot AI project (version v0.11 is used, without any map-specific changes). You encounter all four personalities of NullBot. Some of the enemies possess some extra advanced technologies at start. The challenge is a 2x3 battle, and it is quite fast-paced, but it's not really hard.

Save 5c-Anchor.wz into your main folder, start the game, go to Single Player -> Challenges menu and pick the "Anchor v1.01" challenge. You don't need to install any mods to play this map (they won't conflict though).

Re: maps by NoQ

Posted: 09 Feb 2012, 11:54
by sg1efc
Thanks NoQ. :)

Re: maps by NoQ

Posted: 11 Feb 2012, 09:21
by NoQ
sg1efc wrote:Thanks NoQ. :)
Too early. Just found out you can't save games on this map :oops:

Re: maps by NoQ

Posted: 11 Feb 2012, 14:31
by sg1efc
NoQ wrote:
sg1efc wrote:Thanks NoQ. :)
Too early. Just found out you can't save games on this map :oops:
Never too early to say Thanks. :)

Re: maps by NoQ

Posted: 13 Feb 2012, 18:31
by NoQ
I'm finally releasing a spectatorless version of "5c-Progress" and "6c-Arid" maps for v3.1+.

Also, fixed invulnerable features on v3.1+ on 4c-Clash, 4c-Village and 6c-Arid. See also #3134. Please report this sort of problems on other maps! The features will become destroyable again in the next version due to the ticket's being fixed, but maps are worth fixing anyway.

Also, Serenity4 was renamed to SerenityFinal due to map collision in Addons.

Re: maps by NoQ

Posted: 17 Feb 2012, 12:55
by NoQ
4c-Freezing

The world is freezing. Need a light? (:

4-player FFA map, should work well both in 3.1 (relatively clean texturing here) and 2.3 (anybody still plays that?). 8 oils per player (highlighted by craters).

Re: maps by NoQ

Posted: 17 Feb 2012, 18:15
by Iluvalar
NoQ wrote:4c-Freezing

2.3 (anybody still plays that?).
Why not ? I think many people miss the point I try to make. The game mechanics have changed, the balance between luck and skill have just changed. It's like trying to add a dice and snakes to a chess game. If the devs dont take actions to make 3.1 fit into the 2.3 public range, it will no supersede it.

There is a old near ageless stable version now called 2.3.9
and there is that fork they called warzone2100 3.1 but that they could have called battleArea sigma... would have been the same.

Re: maps by NoQ

Posted: 17 Feb 2012, 18:29
by NoQ
Why not ?
Well ... just curious :oops: Ok, i'll keep making maps for 2.3 from time to time :roll:

Re: maps by NoQ

Posted: 17 Feb 2012, 18:39
by Iluvalar
Sorry I'm getting bitter... I'm just affraid they will divide us into 2 groups :'(

Re: maps by NoQ

Posted: 17 Feb 2012, 20:11
by Merowingg
I assume strange times has come..

I do maps for 2.3.9 only, but of course they fit 3.0 too.

The only difference I remember is that to make structures away from water, because in 2.3.. it is ok but in 3.0 it makes them endless towers sometimes.