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I'm currently sort of away from internet and warzone most of the time (that will last around a week or so), but i'm still looking forward to seeing Iluvalar's report on oil balance on this map (:
I'm currently sort of away from internet and warzone most of the time (that will last around a week or so), but i'm still looking forward to seeing Iluvalar's report on oil balance on this map (:
Well the first time was really nice, really puzzling. But i think this is the fun part and also your doom : the puzzle side. If nobody played the map before, there is a cool competition and mind game to see who will win. In a mixed game, the players who see the map the first time are dead before they click ready (unless you explain them step by step the solution). The time they figure what is happening they wont reach the other players in the "middle" in good time and in a game where everybody know the map, saddly it's a boring researching game for the first 8 minutes. From my perspective i dont see why a player would play a map where he have to wait 8 minutes before the game actually start.
I suggest to find people that never played that map before. The first game is really nice. Afterward sadly the replayability is really low .
Iluvalar wrote:I suggest to find people that never played that map before. The first game is really nice. Afterward sadly the replayability is really low .
Hmm, i still need to play my first game on this one (:
Let me ask again: One of the aims i put in front of myself was to allow different strategies of destroying the scavenger base at your island. So you mean i wasn't successful? Probably more scavengers or less oil in the middle could have helped? (:
Yeah, of course, starting with bases or advanced bases is recommended here (:
Iluvalar wrote:I suggest to find people that never played that map before. The first game is really nice. Afterward sadly the replayability is really low .
Hmm, i still need to play my first game on this one (:
Let me ask again: One of the aims i put in front of myself was to allow different strategies of destroying the scavenger base at your island. So you mean i wasn't successful? Probably more scavengers or less oil in the middle could have helped? (:
Yeah, of course, starting with bases or advanced bases is recommended here (:
What could be done is, the scavs take all the oil on the island, or make it harder to get.
The last game I played on this map... well... all was needed was to take the oil around, (where the scavs didn't have the oil) and that was enough for research+ units. I think the number of oil could be reduced, or made harder to get.
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~Co-Founder of the clan BDC.
It's an average map, imo. The trouble with all maps like this is the waiting for hover and/or vtol. Sure, you can start with Adavanced bases to speed up the path to hover, but then the scavenger outpost is not a threat.
Maybe the best option is to make the map a mod, and offer hover research much sooner?
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
This is a map-mod with the only thing modded up is two spectator locations that work properly even if bases are disabled; apart from that, it's a 1x1 map, pretty big in fact.
Spectator mods work only on v2.3.8+, not on master; the map doesn't break anything though, since everything is done through wrf files.