Warzone 2120 V.02Beta - A Total Conversion Sk/Mp Mod
Posted: 17 Jul 2010, 06:16
After a long time of development, AI testing, GFX re-made & redoing rebalancing, i finally finished my total conversion mod.
Let me proudly present you: Warzone 2120 is a Total Conversion Modification that sets you 20 years later after the Project defeated NEXUS in 2100 in a war to rebuild the world after mankind were almost obliterated from a nuclear disaster (a.k.a. The Colapse)
Almost everything in the mod changes the game, from researches to even weapons! Let me sort out some of it's features
WEAPONS
Laser Guns (Replace Machineguns)
Flashlight (previously Machinegun)
Light Laser (previously Twin Machinegun - Replace & Upgrade Flashlight)
Medium Laser (previously Heavy Machinegun - Replace Light Laser)
Heavy Laser (previously Assault Gun)
2nd Generation Flame-Throwers
Hellfire (previously Flamer - Thermite Flame-Thrower)
Hellraiser (previously Inferno - Plasmite Flame-Thrower)
Armageddon (previously Plasmite Flamer - Plasmite Mortar)
Rail-Guns (Replace Cannons)
Needle Gun (previously Light Cannon)
Rail Gun (previously Medium Cannon
Gauss Cannon (previously Heavy Cannon
Particle Gun (previously HV Cannon - Replace & Upgrade Needle Gun)
Rail Cannon (previously Assault Cannon - Replace & Upgrade Rail Gun)
Hadron Cannon (previously Twin Assault Cannon - Replace & Upgrade Gauss Cannon)
Don't mind if your Needle Gun, Rail Gun & Gauss Cannon become respectively Particle Gun, Rail Cannon & Hadron Cannon, it's a upgrade of the Rail Gun class, just for advise.
Rocket Launchers & Artillery (Replace Mini-Rockets & Artillery)
Hydra Pod-Rocket (replace Mini-Pod)
Angel MRL Array (replace Mini-Rocket Array)
Archangel MRL Array (replace Ripple Rocket Artillery)
Missile Launchers (Replace Rockets)
Scourge ATGM (Looks like a brand-new Lancer - previously Lancer)
Explorer ATGM previously Tank Killer
Devastator ASGM (ASGM means Anti-Structure Guided Missile - previously Bunker Buster Rocket)
Gauss Mortars (Replace older "Mortar" class)
Gauss Mortar (previously Mortar)
Gauss Bombard (previously Bombard)
Gauss Pepperpot (previously Pepperpot)
2nd Generation Howitzers (Replaces older "Howitzer" class)
Howitzer (105mm Light Howitzer - old name about be changed in next release)
Excalibur (155mm Heavy Howizter - previously Ground Shaker)
Earthshaker (105mm Gatling-Style Howitzer - previously Hellstorm)
Anti-Aircraft Artillery Laser + AA Mass Driver
Duster AAA (previoulsy Hurricane AA - AA Laser Gun)
Tornado AAA (previously Cyclone AA - Twin AA Laser Gun)
Skysweeper AAA (Previously Whirlwind AA - Twin AA Plasma Gun)
Dragonslicer AA Rail Gun (previously Stormbringer AA Laser - Anti-Aircraft Rail Gun)
2nd Generation Missile Launchers (Replace the older "Missile" class from 2100)
Warthog ATGM (previously Scourge Missile)
Sidewinder SAM (previously Vindicator SAM, it's your unique SAM)
Firestorm MML Array (previously Seraph Missile Array)
Supernova MML Artillery (previously Archangel Missile)
Plasma Cannons (Replace the older "Rail Gun" class from 2100)
Pulse Gun (previously Needle Gun)
Plasma Gun (previously Rail Gun)
Quark Cannon (previously Gauss Cannon)
BODIES
Light Bodies
Cougar (a.k.a Retaliation)
Bee
Opal
Lizard
Medium Bodies
Lion (a.k.a Retribution)
Wasp
Crystal
Drake
Heavy Bodies
Jaguar (a.k.a Vengeance)
Hornet
Diamond
Wyvern
MORE:
New GFX for walls, hardpoints, base structure (almost all), propulsion GFX (a few needs to be redone yet)
New variety of defensive structures
New research topics replaces older ones (mostly - later, i'll provide a good Tech Tree to avoid some trouble, BTW, you have to discover some new topics by yourself, most of them none)
New variety of cyborgs + the bigger campaign transporter: it's called Starlifter.
Freshly new Super Cyborg GFX, much thanks for Xenon for allowing me to include it to the mod
Intelligent AI: DyDo AI 2.1.4
New sounds for Wheels, Half-Tracks, Tracks, Hovercraft, VTOL Aircraft & Cyborg...
... & EVEN MORE STUFF ALONG WITH YOUR EXPERIENCE ON THE MOD
CREDITS
AIs => DyDo AI 2.1.4, Scav DyDo 1.2.1 (Author: DylanDog)
Super Cyborg GFX => X Mod (Author: Xenon)
Sounds => NTW Mod (Author: Delphinio)
The following sounds are from NTW Mod.
Oil Pump, Power Speak, Small & Large Explosions, Bullet Ricochets, Beam Laser, Pulse Laser, Heavy Laser, EMP Cannon, Flame-Thrower, Transport 40mm Autocannon (based on Mortar), Missile Fortress.
Any licensing issues report it immediately
Provide me feedback of the mod, both Skirmish & Multiplayer are fine
Report bugs, errors & crashes, i'll analyze it later
Point to me whats it's good or bad on then mod
Which things needs to be changed/improved, it's a Beta release
Don't post stupid & brainless comments, it will be disconsiderated in the feedback
Screenshots will be posted later, but you can post it too.
Installing is simple: Place the mod in Warzone 2100/mods/autoload to activate it, make sure that there no other mod inside of the autoload folder to avoid conflict with another mods which could lead to a undesirable crash game. To disactivate, place out the mod of the autoload folder
This post is subject to be edited later for more information about the mod or when a new version is released.
Donwload Link: http://addons.wz2100.net/files/mod/wz21 ... eta.mod.wz
Edit (05 Sep 2010): Download link of Version 0.2 Beta updated, the older link was broken, since this version has been approved.
V0.2 Beta Changelog:
- Fixed a error in the number of weapons in ZNULLDESIGN
Regards BP
Let me proudly present you: Warzone 2120 is a Total Conversion Modification that sets you 20 years later after the Project defeated NEXUS in 2100 in a war to rebuild the world after mankind were almost obliterated from a nuclear disaster (a.k.a. The Colapse)
Almost everything in the mod changes the game, from researches to even weapons! Let me sort out some of it's features
WEAPONS
Laser Guns (Replace Machineguns)
Flashlight (previously Machinegun)
Light Laser (previously Twin Machinegun - Replace & Upgrade Flashlight)
Medium Laser (previously Heavy Machinegun - Replace Light Laser)
Heavy Laser (previously Assault Gun)
2nd Generation Flame-Throwers
Hellfire (previously Flamer - Thermite Flame-Thrower)
Hellraiser (previously Inferno - Plasmite Flame-Thrower)
Armageddon (previously Plasmite Flamer - Plasmite Mortar)
Rail-Guns (Replace Cannons)
Needle Gun (previously Light Cannon)
Rail Gun (previously Medium Cannon
Gauss Cannon (previously Heavy Cannon
Particle Gun (previously HV Cannon - Replace & Upgrade Needle Gun)
Rail Cannon (previously Assault Cannon - Replace & Upgrade Rail Gun)
Hadron Cannon (previously Twin Assault Cannon - Replace & Upgrade Gauss Cannon)
Don't mind if your Needle Gun, Rail Gun & Gauss Cannon become respectively Particle Gun, Rail Cannon & Hadron Cannon, it's a upgrade of the Rail Gun class, just for advise.
Rocket Launchers & Artillery (Replace Mini-Rockets & Artillery)
Hydra Pod-Rocket (replace Mini-Pod)
Angel MRL Array (replace Mini-Rocket Array)
Archangel MRL Array (replace Ripple Rocket Artillery)
Missile Launchers (Replace Rockets)
Scourge ATGM (Looks like a brand-new Lancer - previously Lancer)
Explorer ATGM previously Tank Killer
Devastator ASGM (ASGM means Anti-Structure Guided Missile - previously Bunker Buster Rocket)
Gauss Mortars (Replace older "Mortar" class)
Gauss Mortar (previously Mortar)
Gauss Bombard (previously Bombard)
Gauss Pepperpot (previously Pepperpot)
2nd Generation Howitzers (Replaces older "Howitzer" class)
Howitzer (105mm Light Howitzer - old name about be changed in next release)
Excalibur (155mm Heavy Howizter - previously Ground Shaker)
Earthshaker (105mm Gatling-Style Howitzer - previously Hellstorm)
Anti-Aircraft Artillery Laser + AA Mass Driver
Duster AAA (previoulsy Hurricane AA - AA Laser Gun)
Tornado AAA (previously Cyclone AA - Twin AA Laser Gun)
Skysweeper AAA (Previously Whirlwind AA - Twin AA Plasma Gun)
Dragonslicer AA Rail Gun (previously Stormbringer AA Laser - Anti-Aircraft Rail Gun)
2nd Generation Missile Launchers (Replace the older "Missile" class from 2100)
Warthog ATGM (previously Scourge Missile)
Sidewinder SAM (previously Vindicator SAM, it's your unique SAM)
Firestorm MML Array (previously Seraph Missile Array)
Supernova MML Artillery (previously Archangel Missile)
Plasma Cannons (Replace the older "Rail Gun" class from 2100)
Pulse Gun (previously Needle Gun)
Plasma Gun (previously Rail Gun)
Quark Cannon (previously Gauss Cannon)
BODIES
Light Bodies
Cougar (a.k.a Retaliation)
Bee
Opal
Lizard
Medium Bodies
Lion (a.k.a Retribution)
Wasp
Crystal
Drake
Heavy Bodies
Jaguar (a.k.a Vengeance)
Hornet
Diamond
Wyvern
MORE:
New GFX for walls, hardpoints, base structure (almost all), propulsion GFX (a few needs to be redone yet)
New variety of defensive structures
New research topics replaces older ones (mostly - later, i'll provide a good Tech Tree to avoid some trouble, BTW, you have to discover some new topics by yourself, most of them none)
New variety of cyborgs + the bigger campaign transporter: it's called Starlifter.
Freshly new Super Cyborg GFX, much thanks for Xenon for allowing me to include it to the mod
Intelligent AI: DyDo AI 2.1.4
New sounds for Wheels, Half-Tracks, Tracks, Hovercraft, VTOL Aircraft & Cyborg...
... & EVEN MORE STUFF ALONG WITH YOUR EXPERIENCE ON THE MOD
CREDITS
AIs => DyDo AI 2.1.4, Scav DyDo 1.2.1 (Author: DylanDog)
Super Cyborg GFX => X Mod (Author: Xenon)
Sounds => NTW Mod (Author: Delphinio)
The following sounds are from NTW Mod.
Oil Pump, Power Speak, Small & Large Explosions, Bullet Ricochets, Beam Laser, Pulse Laser, Heavy Laser, EMP Cannon, Flame-Thrower, Transport 40mm Autocannon (based on Mortar), Missile Fortress.
Any licensing issues report it immediately
Provide me feedback of the mod, both Skirmish & Multiplayer are fine
Report bugs, errors & crashes, i'll analyze it later
Point to me whats it's good or bad on then mod
Which things needs to be changed/improved, it's a Beta release
Don't post stupid & brainless comments, it will be disconsiderated in the feedback
Screenshots will be posted later, but you can post it too.
Installing is simple: Place the mod in Warzone 2100/mods/autoload to activate it, make sure that there no other mod inside of the autoload folder to avoid conflict with another mods which could lead to a undesirable crash game. To disactivate, place out the mod of the autoload folder
This post is subject to be edited later for more information about the mod or when a new version is released.
Donwload Link: http://addons.wz2100.net/files/mod/wz21 ... eta.mod.wz
Edit (05 Sep 2010): Download link of Version 0.2 Beta updated, the older link was broken, since this version has been approved.
V0.2 Beta Changelog:
- Fixed a error in the number of weapons in ZNULLDESIGN
Regards BP