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Multiple UVW sets possible?

Posted: 30 Jun 2010, 06:58
by yahodahan
Hi all, a bit technical question here: Could WZ2100 support multiple UVW sets in the near future? I assume it does not already.

To explain, I normally build my environmental models with 2 UVW sets(channels): one for a base texture, and one for the lightmap/details. This way tiling textures could be implemented and greatly enhance the look :D Just checking, thanks!

Re: Multiple UVW sets possible?

Posted: 30 Jun 2010, 09:50
by Jorzi
Yes, that would certainly be practical, the lightmaps usually require less resolution but don't allow geometry to use the same uv coordinates.
For example, the wheels on a vehicle would share the same texture map but would require different lightmaps for each wheel.