On elevation.
Posted: 27 Jun 2010, 01:03
As we all know aerial units can not be attacked by most units, as they are in the air and the oposing force is on the ground. that is the point of aerial units. However, ingenuity has found a solution to all problems, that again is what it is for.
When a vetol or other airborn unit is flying in WARZONE they always stay at a certain altitude acording to the land underneath. If the land they are flying over dips they too will dip to stay at the apropriate altitude, same goes for if it goes up or buckles, it is an odd site indeed to see them bucking like they were in the rodeo, But that is not the point.
First I would like to introduce (if it has not already been) the idea that we could change the altitude at which our units will fly above the land manually, basically saying that when the land changes you (as in the unit) must stay at this height above it. This would allow for greater strategic control and would help reduce the enormity of my next proposal.
Now, as i stated first, no units not equipped with the right weaponry may attack aerial units. I disagree, the combat in warzone despite the radical weaponry and technology is quite simple, allowing for, that if the unit were equipped with say, rockets or a cannon, would be able to fire upon a aerial unit if it were at the right elevation, say above or at equal height, with moderate chances of hitting it.
In this picture i demonstrate my points: http://img683.imageshack.us/i/photoon20 ... t1647.jpg/
oops its upside down. there are controls to flip it though so no worries.
The jagged line ------ shows the flight path of the air unit. The triangular lines < show the firing range and angle of the ground unit stationed on the rise.
please comment and enjoy.
When a vetol or other airborn unit is flying in WARZONE they always stay at a certain altitude acording to the land underneath. If the land they are flying over dips they too will dip to stay at the apropriate altitude, same goes for if it goes up or buckles, it is an odd site indeed to see them bucking like they were in the rodeo, But that is not the point.
First I would like to introduce (if it has not already been) the idea that we could change the altitude at which our units will fly above the land manually, basically saying that when the land changes you (as in the unit) must stay at this height above it. This would allow for greater strategic control and would help reduce the enormity of my next proposal.
Now, as i stated first, no units not equipped with the right weaponry may attack aerial units. I disagree, the combat in warzone despite the radical weaponry and technology is quite simple, allowing for, that if the unit were equipped with say, rockets or a cannon, would be able to fire upon a aerial unit if it were at the right elevation, say above or at equal height, with moderate chances of hitting it.
In this picture i demonstrate my points: http://img683.imageshack.us/i/photoon20 ... t1647.jpg/
oops its upside down. there are controls to flip it though so no worries.
The jagged line ------ shows the flight path of the air unit. The triangular lines < show the firing range and angle of the ground unit stationed on the rise.
please comment and enjoy.