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Re: Merowingg's Maps
Posted: 13 Oct 2010, 06:59
by NoQ
Trying to beat
the Clutch, Mero? (:
Re: Merowingg's Maps
Posted: 13 Oct 2010, 12:12
by Merowingg
No
It was entirely my idea
I have forgotten that this map even exists, I have played on it once..
But you are right, there is some sort of similarity.. very very little but ok
I am trying to be original with my maps as far as possible..
I dont even look much at other maps, not to subconciously copy them.. later on in my work.
What do you think about my latest creation Hao ??
And gentlemen I need your points, opinions and critict too
Bye
Re: Merowingg's Maps
Posted: 13 Oct 2010, 16:53
by NoQ
What do you think about my latest creation Hao ??
Uhh, i didn't have a chance to test it yet, or even to look at it closely
Well,
if it's bottleneck is a little wider than that of Clutch, and if it has a place for hover war (not too much though), it must be an excellent well-designed map that will actually be played (!!) Well, i'll be glad to play on it.
I don't like Clutch because it's gates are too narrow, thus favoring turtling. But that is also an impression i got after only a few games, so it's not authoritative (:
Re: Merowingg's Maps
Posted: 14 Oct 2010, 12:33
by Merowingg
Thank you Hao for your opinion
even if based only on the picture
Try it when ready, it should be fun
I mean for you too
I know it is hard to suit the man with good taste
The Hedgehog Map
Posted: 14 Oct 2010, 16:02
by Merowingg
Hello Gentlemen
The map is called Hedgehog because it has almost 2500 sharp mountains on it, or shall I say very sharp mountains, looking almost like needles which are small and impassable
I want to warn you that this map can make you very angry.. especially when looking for few hiding enemys units..
It is a perfect hide and sneak map
what is more its simple layout leads to completely new tactical approach
Becuse isnt it simplicity that is beautiful ??
So many mountains makes it hard to turtle, and turtling takes longer.. and even when a line of defences is made, in so dense forest of mountains
it is not so powerful as normally on open field..
The bases have also limited space but i think enough to built a proper base
nothing is to be easy
The map is 202 x 202, 8 players, 6 oils in base, another 6 around the map per player. Advanced bases included
Those dots you can see on the preview are those sharp hills
plenty isnt it ??
The map gives somehow strange fun
especially when hiding with last truck
or finally finding the enemy
or even building next to him
What surprised even me as a creator is the complicated beuty of its tactic possibilities put into simple form
I am waiting for posts and opinions
Bye
Re: Merowingg's Maps
Posted: 14 Oct 2010, 16:04
by NoQ
Flaaaameeeeers!!!111oneoneone
Re: Merowingg's Maps
Posted: 14 Oct 2010, 16:06
by new paradigm leader
intriguing... I'm guessing its a V/TOL Friendly map then?
Re: Merowingg's Maps
Posted: 14 Oct 2010, 16:08
by NoQ
Yeah, bombs too. But they are also best when they're flamers (:
I feel as if Mero has just made his favorite map (:
Re: Merowingg's Maps
Posted: 14 Oct 2010, 16:11
by new paradigm leader
incendiary bombs? Bomb + flamer = Win?
Re: Merowingg's Maps
Posted: 14 Oct 2010, 16:21
by Merowingg
First of all, why flamers ??
seriously i dont get it.. does it reffers to me using flamers almost all the time ??
Secondly
why this is supposed to be my favourite ??
all my maps are my favourite
diplomatic sentence
And yes new paradigm leader, it is also vtols friendly
although you must built your base wisely
not to end without any free space
Re: Merowingg's Maps
Posted: 14 Oct 2010, 16:27
by NoQ
First of all, why flamers ??
Because weapons' range doesn't matter a lot on this map. But power does (:
Looks like this map favors flamers.
Re: Merowingg's Maps
Posted: 14 Oct 2010, 16:30
by new paradigm leader
beautiful, if i might suggest a nickname for the map "sonic" after that famous videogame hedgehog of the 90's?
Re: Merowingg's Maps
Posted: 14 Oct 2010, 16:31
by Merowingg
Thank you
Well i will leave it as Hedgehog
but good idea yes
Squared V6
Posted: 15 Oct 2010, 22:42
by Merowingg
Hello Gentlemen
I know we are overcrowded by squared.. but I wanted to embody my idea which I had for a very long time
I always wondered what if cliffs on Squared were accessible
I mean from ground level
Well i gave you such possibility
All players can enter the cliffs from the centre, and only from the centre
Look at the map preview and you will understand
You still have to fight for the centre
but.. such display of ground gives Squared a completely new dimension
Be scared
because enemy can now attack your base from the cliffs
and build there too
It gives a lot of more tactical possibilities
and ruins old ones
In this version each player has 24 oil in base and only in base, map is 200 x 200
In another vesion I will place more oil in bases, and what is more on the cliffs
I just want suggestions where wuld be perfect spots for oil on the cliffs
which will give even more other tactic behaviour
Have fun gentlemen
I want to know what you think about this map
old ones
and this oil variation on Squared cliffs accesible
Enjoy
Bye
Squared V7
Posted: 16 Oct 2010, 12:27
by Merowingg
Hello
I have high power roots so I have made high power version of Squared V6 as a result Squared V7 has 30 oil in base
As there was no response and suggestion when to place the oil on the cliffs, I will have to figure it out myself
Another version will be with oil on the cliffs
and yet another with side passeges to the other bases
I want to say I am really happy becuse many players used the cliffs wisely
Really interesting games happen on it
I really reccomend both V6 and V7
Have fun
Comments needed
Bye