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Re: X mod
Posted: 02 Jul 2010, 23:18
by Iconianlord
I haven't noticed anything odd yet. Good signs!

Re: X mod
Posted: 03 Jul 2010, 07:56
by Xenon
Thank you. glad that my work was not in vain

Hi Xenon :)
Posted: 03 Jul 2010, 13:36
by Merowingg
The mod looks great

I am truly amazed
Great job man

and those cyborgs
It gaves a really fresh look on the case.
Go on creating !!
Bye

Re: X mod
Posted: 04 Jul 2010, 02:49
by warzonelego
it will not work
Re: X mod
Posted: 04 Jul 2010, 04:41
by Iconianlord
what seems to be the problem with it?
Re: X mod
Posted: 06 Jul 2010, 19:40
by Xenon
Hello everyone. I want to add to my mod new weapons, bodies, but cannot understand what is necessary for it to register in the files. Can somebody tell how to do this? Or if there is a ratio, try the editor, then please give a link
Re: X mod
Posted: 22 Jul 2010, 16:52
by Darksied
Hi, I downloaded this mod and tried to load a skirmish game but it will only play the default skirmish map (sk-rush) if I select another map the game encounters a problem and closes can anyone tell me if there's a way to fix this?
Re: X mod
Posted: 24 Jul 2010, 12:55
by Xenon
hmm. for all maps worked correctly im tested it. maybe in v 1.2 with new trank version u can play in anothers maps...
1.2 version of the X mod has been released. Link for download on the first post this topic
Re: X mod
Posted: 24 Jul 2010, 16:02
by Darksied
No, the new version crashes too when I select any other map than default. I really want to play this mod it looks excellent!
Re: X mod
Posted: 24 Jul 2010, 17:24
by Xenon
I have encountered this problem too, but not in fashion, in Warzone 2.3.0. In a normal game without any mods you have a Problem of Calculation of the same? When I encountered this of problems I had a version of Windows SP2, when I reinstall windows on SP3 game was working properly, perhaps I what is a very important driver for the game
Re: X mod
Posted: 24 Jul 2010, 20:38
by Darksied
I haven't encountered this problem with the main game, just this mod. Is there any way this could be released as a mod for the main game e.g. as a .wz file?
Re: X mod
Posted: 24 Jul 2010, 22:26
by Xenon
Re: X mod
Posted: 25 Jul 2010, 00:13
by Darksied
Works perfectly thank you! this should be put into the mod directory here
http://addons.wz2100.net/
Re: X mod
Posted: 25 Jul 2010, 22:29
by Terminator
Major glitch
Posted: 27 Jul 2010, 16:18
by Wibble199
Hey, great mod. I really really love the VTOLs!:D!
Theres a major problem with a viper VTOLs because their load/weapon goes way above them

Apart from the glitch and a few things not done (E.G. plasmite bomb bay) it is an amazing mod and it is clear you have spent a lot of time on it!
Great work!
