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Re: X mod
Posted: 26 Jun 2010, 03:29
by Black Project
Xenon wrote:I think it has not. Because I want to change the texture of x2 on mine or those that already have the game
I think i was not clear enough, let me explain better.
Your super cyborg you created uses Warzone texture:

- Click to enlarge
The new super cyborg you created uses Warzone texture, can i use your super cyborg in my mod and release it?
viewtopic.php?f=5&t=2825&start=0#p27375 => My mod
BP
Re: X mod
Posted: 26 Jun 2010, 03:34
by Xenon
Well you can use my model of cyborg, but do not forget to specify what he was doing it myself.
Re: X mod
Posted: 26 Jun 2010, 03:40
by Black Project
I will give you credits in the read-me file of the mod as require for GPL release when i release it
Example of a Credits file:
Just a example to clarify
Warzone 2120 is a total conversion made by me.
If you have any doubts, ask me

Re: X mod
Posted: 28 Jun 2010, 06:29
by Buginator
Xenon wrote:I not make all textures, i take it in the game X2 - the threath
D'oh!
Let's hope you fix this issue, and make another release.

Re: X mod
Posted: 28 Jun 2010, 23:00
by coolkid
just some input. I know that there is some commercial games that allow there textures to be used freely as long as the project that it is being used in inst sold for profit. One game that i can think of off the top of my hand if STALKER. although i don't know what there terms and stipulations and all are, Im sure that you can look into it or any other place that allows there work to be used in certain situations. oh and your mod looks very good, i was just to late to dl

Re: X mod
Posted: 29 Jun 2010, 05:28
by Zarel
coolkid wrote:just some input. I know that there is some commercial games that allow there textures to be used freely as long as the project that it is being used in inst sold for profit. One game that i can think of off the top of my hand if STALKER. although i don't know what there terms and stipulations and all are, Im sure that you can look into it or any other place that allows there work to be used in certain situations. oh and your mod looks very good, i was just to late to dl
Non-commercial licenses are incompatible with the GPL. Warzone is a GPL game - for the purposes of licensing, it is commercial. This is the same reason we didn't allow Unreal Engine stuff in Warzone, even though Unreal Engine is free for non-commercial use.
Re: X mod
Posted: 29 Jun 2010, 09:04
by Xenon
Re: X mod
Posted: 29 Jun 2010, 10:45
by Berg
That is impressive textures.
I would be trying to impress upon you that the blue textures in

Would sure suit animating...
I do not ex-plane my self well but you stuff i see in this thread is in essence very good.
As you might have seen in game models like walls use team colours if you could apply them to you models that would add extra de mention to them.
Regards Berg
Re: X mod
Posted: 29 Jun 2010, 12:56
by Xenon
Team colors are working correctly, the first and third screenshots you can see the look of the wall for the black player. And the second is for the light blue player
Re: X mod
Posted: 01 Jul 2010, 13:52
by Xenon
Complete the replacement of all textures from x2, changed music in the game menu and added a platform under the building. Updated the first post topics, added a link to download
Re: X mod
Posted: 01 Jul 2010, 21:51
by Sonsalt
Nice, will test it now.
Btw, can you release some sort of changelog, or is this only a skin mod ?
Re: X mod
Posted: 01 Jul 2010, 21:55
by Xenon
Changes in the balance of the game:
1: The speed of a autorepair by 20%
2: The speed of research, but not much
3: Loose power flamethrower and increased rate
4: Loose power of machine guns and increased rate
5: Cyborgs are now on 40 points of life more
6: The speed of movement of bodies: "Wyvern" and "Dragon"
Re: X mod
Posted: 02 Jul 2010, 01:33
by Iconianlord
Hello im new to the forums and ive been kinda watching the posts a lil and decided to try out your mod. So far its great i must say!

Re: X mod
Posted: 02 Jul 2010, 12:01
by Xenon
hi Iconianlord welcom to this forum and thanks for good coments about my mod
Re: X mod
Posted: 02 Jul 2010, 13:23
by Rman Virgil
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A bold, original and inspiring creation. Thank you Xenon for your hard work and for sharing this fun mod.
For me it's also a bright shinning beacon of quality achievement; of vision & wishes made real. Makes hanging out here all the worthwhile.
Regards, RV
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