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Re: X mod

Posted: 26 Jun 2010, 03:29
by Black Project
Xenon wrote:I think it has not. Because I want to change the texture of x2 on mine or those that already have the game
I think i was not clear enough, let me explain better.

Your super cyborg you created uses Warzone texture:
Click to enlarge
Click to enlarge
The new super cyborg you created uses Warzone texture, can i use your super cyborg in my mod and release it? viewtopic.php?f=5&t=2825&start=0#p27375 => My mod

BP

Re: X mod

Posted: 26 Jun 2010, 03:34
by Xenon
Well you can use my model of cyborg, but do not forget to specify what he was doing it myself.

Re: X mod

Posted: 26 Jun 2010, 03:40
by Black Project
I will give you credits in the read-me file of the mod as require for GPL release when i release it

Example of a Credits file:
CREDITS - WZ2120

DyDo Ai 2.1.4 = Dylan Dog (http://wz2100.net/)
Super Cyborg Model = Xenon (http://wz2100.net/)
Just a example to clarify ;)

Warzone 2120 is a total conversion made by me.

If you have any doubts, ask me :)

Re: X mod

Posted: 28 Jun 2010, 06:29
by Buginator
Xenon wrote:I not make all textures, i take it in the game X2 - the threath
D'oh!

Let's hope you fix this issue, and make another release. :)

Re: X mod

Posted: 28 Jun 2010, 23:00
by coolkid
just some input. I know that there is some commercial games that allow there textures to be used freely as long as the project that it is being used in inst sold for profit. One game that i can think of off the top of my hand if STALKER. although i don't know what there terms and stipulations and all are, Im sure that you can look into it or any other place that allows there work to be used in certain situations. oh and your mod looks very good, i was just to late to dl :)

Re: X mod

Posted: 29 Jun 2010, 05:28
by Zarel
coolkid wrote:just some input. I know that there is some commercial games that allow there textures to be used freely as long as the project that it is being used in inst sold for profit. One game that i can think of off the top of my hand if STALKER. although i don't know what there terms and stipulations and all are, Im sure that you can look into it or any other place that allows there work to be used in certain situations. oh and your mod looks very good, i was just to late to dl :)
Non-commercial licenses are incompatible with the GPL. Warzone is a GPL game - for the purposes of licensing, it is commercial. This is the same reason we didn't allow Unreal Engine stuff in Warzone, even though Unreal Engine is free for non-commercial use.

Re: X mod

Posted: 29 Jun 2010, 09:04
by Xenon
I removed all the texture of the game, x2, and put in my that I made with the camera. I do not think that they are better than the previous, but how do you think about this?

Image

Image

Image

Re: X mod

Posted: 29 Jun 2010, 10:45
by Berg
That is impressive textures.
I would be trying to impress upon you that the blue textures in Image
Would sure suit animating...
I do not ex-plane my self well but you stuff i see in this thread is in essence very good.
As you might have seen in game models like walls use team colours if you could apply them to you models that would add extra de mention to them.
Regards Berg

Re: X mod

Posted: 29 Jun 2010, 12:56
by Xenon
Team colors are working correctly, the first and third screenshots you can see the look of the wall for the black player. And the second is for the light blue player

Re: X mod

Posted: 01 Jul 2010, 13:52
by Xenon
Complete the replacement of all textures from x2, changed music in the game menu and added a platform under the building. Updated the first post topics, added a link to download

Re: X mod

Posted: 01 Jul 2010, 21:51
by Sonsalt
Nice, will test it now.

Btw, can you release some sort of changelog, or is this only a skin mod ?

Re: X mod

Posted: 01 Jul 2010, 21:55
by Xenon
Changes in the balance of the game:

1: The speed of a autorepair by 20%

2: The speed of research, but not much

3: Loose power flamethrower and increased rate

4: Loose power of machine guns and increased rate

5: Cyborgs are now on 40 points of life more

6: The speed of movement of bodies: "Wyvern" and "Dragon"

Re: X mod

Posted: 02 Jul 2010, 01:33
by Iconianlord
Hello im new to the forums and ive been kinda watching the posts a lil and decided to try out your mod. So far its great i must say! :D

Re: X mod

Posted: 02 Jul 2010, 12:01
by Xenon
hi Iconianlord welcom to this forum and thanks for good coments about my mod

Re: X mod

Posted: 02 Jul 2010, 13:23
by Rman Virgil
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A bold, original and inspiring creation. Thank you Xenon for your hard work and for sharing this fun mod. :D
For me it's also a bright shinning beacon of quality achievement; of vision & wishes made real. Makes hanging out here all the worthwhile. :wink:

Regards, RV 8)

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