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Rearranging the pregame dialog

Posted: 04 Jun 2010, 22:30
by Per
Some of us have been discussing rearranging the pre-game dialog a bit so that we avoid the current clutter of having the map preview underneath the dialog boxes. However, we have not yet found a solution that everyone agrees is good. Perhaps some people on this forum can help out.

These are the limits:
  • It needs to fit into 800x600 resolution (our minimum supported resolution).
  • We need to support any size resolution at a maximum.
  • This means the solution has to be able to expand. Unfortunately, we still have to do this with the old GUI widgets, and they stay the same size no matter what the screen resolution.
  • Existing buttons and fields must stay pretty much the way they are. There is not much room to tighten up things due to space for translated strings etc.
  • When you make a suggestion, also say how it would look when resolution changes - what elements would expand, which would move, etc.
  • Again, we only have the existing GUI widgets to work with.
Please post mock-ups of how you think it should look, instead of trying to describe it in words! From experience, that makes it so much easier to understand.

Re: Rearranging the pregame dialog

Posted: 04 Jun 2010, 22:38
by Per
These are my mock-ups. What you can take away from this is that mock-ups are useful, and that I can't draw. Anything.

http://imagebin.ca/view/wvi3R1W.html where 1 is game options, 2 is player settings; chat and map preview expand to fill available screen space
http://imagebin.ca/view/jYmjW1B.html the same, but player settings below game options - which won't fit in anything less than 1024x768 (if that)
http://imagebin.ca/view/zGIfd7t.html using a reticule to switch between game options, player settings, limits, etc., like in game

Re: Rearranging the pregame dialog

Posted: 04 Jun 2010, 23:31
by Zarel
An off-topic conversation was split to One GUI for each resolution in Warzone

You'll notice we're in Gen Dev Artwork. We're looking for mockups, not commentary on the code.