Model requests
Posted: 24 May 2010, 18:10
Hello artists,
I am in need of two models to use during testing of new features I am planning to make. So if anyone could make something that looks like what I am describing, I would be very happy. They do not need to look very good at this point, but need sufficient geometric detail and some texture so that people can get an idea of whether this will work in the game or not.
The first model is a 2x2 tile size VTOL Rearm Pad building. It needs to be able to accommodate 4 VTOLs rearming on top of it, so there is not going to be much space for "stuff" on its top side. Other than this it is a regular building. It should not be a flat pancake, like the current VTOL pads, it should have some height. How much height is an artistic decision. If you have other ideas for VTOL layout than 2x2 size for 4 VTOLs, feel free to do that instead. However, if the landing positions do not correspond to the underlying tiles, I need connectors placed in the model where the VTOLs should land.
The second model is a 2x3 tile size Naval Yard. The exact size is not important - if 3x3 looks much better so be it. One of its far ends needs to be designed so that it can look good if placed over water, eg supported by some kind of tall piles that plunge through the ground (ie can be seen going into the watery depth). The other far end will always be on dry land. The idea is that its blueprint will be automatically rotated during placement so that its water end goes into the water. My first idea was something like the dock structure in Transport Tycoon (http://home.c2i.net/cecilieTT/you1mega.jpg), but that one is not particularly pretty. Note that exactly where the transition from land to water will be is going to vary between each individually placed structure, and cannot be known beforehand.
So, any takers? And thank you already
I am in need of two models to use during testing of new features I am planning to make. So if anyone could make something that looks like what I am describing, I would be very happy. They do not need to look very good at this point, but need sufficient geometric detail and some texture so that people can get an idea of whether this will work in the game or not.
The first model is a 2x2 tile size VTOL Rearm Pad building. It needs to be able to accommodate 4 VTOLs rearming on top of it, so there is not going to be much space for "stuff" on its top side. Other than this it is a regular building. It should not be a flat pancake, like the current VTOL pads, it should have some height. How much height is an artistic decision. If you have other ideas for VTOL layout than 2x2 size for 4 VTOLs, feel free to do that instead. However, if the landing positions do not correspond to the underlying tiles, I need connectors placed in the model where the VTOLs should land.
The second model is a 2x3 tile size Naval Yard. The exact size is not important - if 3x3 looks much better so be it. One of its far ends needs to be designed so that it can look good if placed over water, eg supported by some kind of tall piles that plunge through the ground (ie can be seen going into the watery depth). The other far end will always be on dry land. The idea is that its blueprint will be automatically rotated during placement so that its water end goes into the water. My first idea was something like the dock structure in Transport Tycoon (http://home.c2i.net/cecilieTT/you1mega.jpg), but that one is not particularly pretty. Note that exactly where the transition from land to water will be is going to vary between each individually placed structure, and cannot be known beforehand.
So, any takers? And thank you already