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Re: Model requests
Posted: 16 Jun 2010, 14:16
by MetalWarrior95
Its a bit too low poly, calculate how many polygons that model has and try to put 25% polygons in the model, then it would look better with more details and maybe even look a bit difrient and not like an open box with weird stairways and green army men(plastic soldiers gets on the box and trying to find some plastic). :-S
Re: Model requests
Posted: 16 Jun 2010, 20:48
by Crymson
MaNGusT wrote:j0shdrunk0nwar wrote:It's only a concept model, Berg did say that he was open to suggestions. Why not suggest ways in which it could be improved?
Okay... even original textures have fake lights and shadows baked on them, I mean ambient occlusion.

also, Berg's texture is blurry and doesn't have enough details.
As for model, it's too low poly. more "hi-tech" details pls.

A simple fix for that is to make him a new texture.
Berg seems to be doing what everyone else isn't doing, actual work. He can't do everything, so it would be nice if people offer help with a new texture or whatever, instead of bashing the guys head in.
Re: Model requests
Posted: 16 Jun 2010, 21:16
by Berg
To lav_coyote25 My quoting was to keep it in context sorry how it looked if was not correct.
Ingame veiw of concept model.
CONCEPT see that word means not finnished its just a (bad word) idea.
Re: Model requests
Posted: 16 Jun 2010, 22:14
by JDW
MaNGusT wrote:Okay... even original textures have fake lights and shadows baked on them, I mean ambient occlusion.

also, Berg's texture is blurry and doesn't have enough details.
As for model, it's too low poly. more "hi-tech" details pls.

So, you are capable of pretty good constructive feedback. Thank you for understanding

Re: Model requests
Posted: 16 Jun 2010, 22:22
by JDW
Berg, that's an impressive comeback, I'm honestly happy that you haven't given up on this. I like how you made sure that you left an opening on the mesh where the ladder reaches the top.
Anyone else have any ideas as to how it can be improved further?
Re: Model requests
Posted: 16 Jun 2010, 22:31
by Berg
All these critics that dont show product are placed in a class of their own.
High poly count is good if you want to show a true to life model trust me I can make them but the idea is to allow low end PC's to be compatible with warzone I don't fake the idea that my models are great I have and always will always try to put real compatible models into the forum.
This vtolpad is 54 tris.
End note dont be distuctive be constructive
Only Adults need reply to this thread.
Re: Model requests
Posted: 16 Jun 2010, 22:46
by JDW
To Berg:
Some people here have criticized that your models aren't high-detail enough. So I found something for you to see on the Artwork Wiki
Recreating of the base structures, and I am quite sure you have come across this too.
I have honestly run out of ideas in ways your current prototype can be improved. But, if you still feel they could be better, why not have a look at that wiki page for some inspiration.. Just a suggestion..
P.S: I saw your point about poly-count, and I very much agree with you on that. Why not make two models, one for Per and the other for the Artwork wiki, with all that high-poly stuff? Your call..
(Yeah! I said stuff, I'm not an artist and now you know it)

Re: Model requests
Posted: 16 Jun 2010, 22:58
by JDW
I just realized that you got rid of the yellow and black markings on the edge of the platform that you had on the original concept. I'm guessing it was to accommodate the 4 pads into a 2x2 model, that was a nice feature though, too bad it had to be a 2x2 model..
Would it look bad if the helipad Circle with those 4 chain like things were left intact, while the rest of the platform gets yellow and black stripes or some other pattern/texture?
And would it be too much ploy-count to have those pads slightly raised from the platform as slabs of octagons? But before you answer that, would it look better in the first place?
Just giving you more options if you don't mind Berg..
Re: Model requests
Posted: 17 Jun 2010, 00:46
by Rman Virgil
Berg wrote:All these critics that dont show product are placed in a class of their own.
High poly count is good if you want to show a true to life model trust me I can make them but the idea is to allow low end PC's to be compatible with warzone I don't fake the idea that my models are great I have and always will always try to put real compatible models into the forum.
This vtolpad is 54 tris.
End note dont be distuctive be constructive
Only Adults need reply to this thread.
Indeed, I'll second every bit of that.
Some adults, I'll add, have a prima donna streak which might possibly be somewhat palatable if they had a few one man fine art gallery showings under their belt.
Back OT: The
"H" for the word Hellipad.... had a notion that what if instead the faction symbol art were used ? But then it occurred to me that I was clear on such symbols for
The Collective, The New Paradigm & Nexus but for the life of me I cannot recall
The Project's symbol art.

Anyways, might be a bit much that. Just a thought.
Here's an interesting approach I came across:
Image Source: http://jsaviation.wordpress.com/
- RV
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Re: Model requests
Posted: 17 Jun 2010, 01:01
by JDW
RV, that looks nice, i like the red lights effect..
I don't know if this piece of information is relevant or not, but I remember seeing something that looked like five 'alpha' symbol on the pads where the Transport units took off from near the Project base in one of the game sequences.
Also, I remember you having issues about the way I included pictures in my posts, remember
that? So does that mean I can show a picture here as long as i provide the source of the image? I'm just asking because I don't see you acknowledging the artist of that artwork. Please don't take my question as any sort of accusation, I'm just confused now, because I too would prefer to show pictures the way you did than only provide the links to google-returned search results..

Re: Model requests
Posted: 17 Jun 2010, 01:20
by Rman Virgil
j0shdrunk0nwar wrote:RV, that looks nice, i like the red lights effect..
I don't know if this piece of information is relevant or not, but I remember seeing something that looked like five 'alpha' symbol on the pads where the Transport units took off from near the Project base in one of the game sequences.
I'll have to look for that. Thanks.
j0shdrunk0nwar wrote:Also, I remember you having issues about the way I included pictures in my posts, remember
that? So does that mean I can show a picture here as long as i provide the source of the image? I'm just asking because I don't see you acknowledging the artist of that artwork. Please don't take my question as any sort of accusation, I'm just confused now, because I too would prefer to show pictures the way you did than only provide the links to google-returned search results..

I remember and take no offense.
They did not invoke any copyright protection on their site. The image link itself is their very own plus the image itself identifies the originators of the image plus I supplied an additional direct source link. I think I covered all the bases beyond what I needed to be legal in posting of the image here direct and I did so for reasons that I also have a personal code that I abide.
Many images you get in a Google sort are subject to copyright protection which means you have to ask permission of the owners to use even in a forum post. That was not the case with this particular image.
- RV
EDIT: Another thought. It may also be worth considering , following your pointing out the lights, using the lights GFX for the LZ's in Campaign on these Vtol Re-arming pads.
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Re: Model requests
Posted: 17 Jun 2010, 01:25
by JDW
You really mean business when you speak, I admire that RV.

Re: Model requests
Posted: 17 Jun 2010, 01:29
by JDW
Rman Virgil wrote:j0shdrunk0nwar wrote:I don't know if this piece of information is relevant or not, but I remember seeing something that looked like five 'alpha' symbol on the pads where the Transport units took off from near the Project base in one of the game sequences.
I'll have to look for that. Thanks.
sequences/cam1/c001.ogg
Thats the video. The pad has got lights too, and LZ written within a circle in the center.
Re: Model requests
Posted: 17 Jun 2010, 02:05
by JDW
j0shdrunk0nwar wrote:
Would it look bad if the helipad Circle with those 4 chain like things were left intact, while the rest of the platform gets yellow and black stripes or some other pattern/texture?
Having some empty space by removing those squares would help keep the possibilities open for polygons to be added in the future if required, like maybe a special repair turret in the center

Re: Model requests
Posted: 17 Jun 2010, 02:17
by Tucalipe
> I've been keeping up with the thread just to see the masters at work (I like seeing new stuff popping from scratch ^^).
> Just a quick notice though: The Project has no symbol. The alpha sign you see on the intro is there representing that's the Alpha Team's Transport LZ. I think you can see a beta sign under another transport.
> Berg's latest model looks very good, and fits other warzone architecture well too, although I personally would advise against a highly detailed safety grid (the horizontal fencing around the pads), since wz's engine doesn't like transparency quite well, so you'd end with a highly detailed jagged fence. I'm no texture guy, so I don't know how you can mess with transparency stuff on warzone without increasing poly count, but if I had to pick a candidate concept, I'd go with Berg's last one.
> Just my two cents
