Page 6 of 9

Re: Model requests

Posted: 14 Jun 2010, 23:54
by wari
They don't seem very functional, what are the benefits of putting landing/rearming pads onto a platform like that?

Re: Model requests

Posted: 15 Jun 2010, 01:04
by JDW
wari wrote:They don't seem very functional, what are the benefits of putting landing/rearming pads onto a platform like that?
Functionality? :hmm:
I agree it doesn't seem practical as of our understanding of the present day technology. We could always create a theory to make it seem more practical to the fictional aspect of the game, couldn't we? But apart from the hurdle of conceiving such a theory, it is a good artistic rendition, that's just my opinion though.

What do you think?

Re: Model requests

Posted: 15 Jun 2010, 05:45
by lav_coyote25
perhaps a different form of under support could be used - storehouse for the VTOL ammo.... :hmm:

Re: Model requests

Posted: 15 Jun 2010, 11:35
by JDW
lav_coyote25 wrote:perhaps a different form of under support could be used - storehouse for the VTOL ammo.... :hmm:
Ah, Good one. That would make more sense, a storehouse underneath.. Now how would that look? :hmm:

Berg wrote:Quick change artist this is not showing alpha channel so fence is not seethrough.Image
Concept only
I think the fences like this are better thanks for feedback.
Regards Berg
In my opinion, this is more like what Per had requested for.. Does anyone else like this model?

Re: Model requests

Posted: 15 Jun 2010, 22:22
by lav_coyote25
looks better . . . now how does it look in game? would be the only way to tell if it works or not. :3

Re: Model requests

Posted: 15 Jun 2010, 22:31
by MaNGusT
lav_coyote25 wrote:now how does it look in game?
it looks ugly and doesn't fit the game hi-tech style. :wink: especially the texture.

Re: Model requests

Posted: 15 Jun 2010, 22:37
by lav_coyote25
:annoyed:

Re: Model requests

Posted: 15 Jun 2010, 23:18
by Berg
MaNGusT wrote: lav_coyote25 wrote:now how does it look in game?

it looks ugly and doesn't fit the game hi-tech style. :wink: especially the texture.
Best I don't even bother to put it in Game then.

Re: Model requests

Posted: 15 Jun 2010, 23:25
by JDW
MaNGusT wrote:
lav_coyote25 wrote:now how does it look in game?
it looks ugly and doesn't fit the game hi-tech style. :wink: especially the texture.
It's only a concept model, Berg did say that he was open to suggestions. Why not suggest ways in which it could be improved?

Re: Model requests

Posted: 15 Jun 2010, 23:30
by Berg
j0shdrunk0nwar wrote:It's only a concept model, Berg did say that he was open to suggestions. Why not suggest ways in which it could be improved?
Don't both josh constructive critic are often absent in this forum..I won't tread on the real artists toes any more!

Re: Model requests

Posted: 15 Jun 2010, 23:56
by JDW
Berg wrote:... constructive critic are often absent in this forum..I won't tread on the real artists toes any more!
That may be true Berg, but you shouldn't let negative criticism or comments let you down like that. If Per doesn't like it, then that's fine, you will still be contributing by providing him more options. But you shouldn't quit trying before he says anything, IMHO.

Re: Model requests

Posted: 16 Jun 2010, 00:10
by JDW
lav_coyote25 wrote:perhaps a different form of under support could be used - storehouse for the VTOL ammo.... :hmm:
Berg, lav_coyote25 did make a constructive suggestion, he liked the top platform of the second model, maybe you could work on that?

Re: Model requests

Posted: 16 Jun 2010, 05:24
by lav_coyote25
lav_coyote25 wrote:now how does it look in game?
MaNGusT wrote: it looks ugly and doesn't fit the game hi-tech style. :wink: especially the texture.

berg said: Best I don't even bother to put it in Game then.


and i say put it in game. :lecture: i know its not textured to the way it may end up - others dont have the same views i have ... :) next time - ask me directly. and dont quote me the way you did as it seems to me to say that i hated the model. :annoyed: which i did not say. :annoyed:

Re: Model requests

Posted: 16 Jun 2010, 10:17
by MaNGusT
j0shdrunk0nwar wrote:It's only a concept model, Berg did say that he was open to suggestions. Why not suggest ways in which it could be improved?
Okay... even original textures have fake lights and shadows baked on them, I mean ambient occlusion. :wink: also, Berg's texture is blurry and doesn't have enough details.
As for model, it's too low poly. more "hi-tech" details pls. :ninja:

Re: Model requests

Posted: 16 Jun 2010, 10:58
by Zarel
For reference, low polycount is fine by me. ;)