Model requests

Improving the artwork in Warzone2100 - not for mod discussions
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JDW
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Re: Model requests

Post by JDW »

Colditz wrote:Only a quick concept. Any suggestions? It's 3x3 by the way, like all other base buildings.

I thought it would better because you have more room to play with. 2x2 is nearly filled with 4 "H" circles.
This is definitely "Thinking out of the box"... It feels like WZ2100 version upgrade material
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MetalWarrior95
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Re: Model requests

Post by MetalWarrior95 »

This kind of vtol pads will be unpopular because of the pads...fast rearming :S
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MaNGusT
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Re: Model requests

Post by MaNGusT »

Colditz wrote:Only a quick concept. Any suggestions? It's 3x3 by the way, like all other base buildings.
I have an idea. may be you will keep the original 1x1 size but it will on a support platform(or basement) hardly above the ground, like my model has.
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MetalWarrior95
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Re: Model requests

Post by MetalWarrior95 »

Well if you want like a building size then 3x3.
It should accept 4 vtols if posible, it should look like rearming station but for 25% slower reload then on vtol rearming pad that is 1x1. VTOL rearming station should be called.
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JDW
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Re: Model requests

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MetalWarrior95 wrote:This kind of vtol pads will be unpopular because of the pads...fast rearming :S
Who said anything about the speed of rearming??
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JDW
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Re: Model requests

Post by JDW »

MetalWarrior95 wrote: It should accept 4 vtols if posible
Hello? :shock: Can't you see the four pads in the model?
MetalWarrior95 wrote:it should look like rearming station but for 25% slower reload then on vtol rearming pad that is 1x1.
Bad idea. Each pad should re-arm at the same rate as an ordinary VTOL Pad does. We don't need more complexity to the game. Balance must be maintained. By the way, your comment is off-topic and belongs in another thread under Ideas.
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Berg
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Re: Model requests

Post by Berg »

concept
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JDW
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Re: Model requests

Post by JDW »

Berg wrote:concept
Image
Nice stuff, would it be reasonable to have a textured doorway on the side of the wall? So as to give an impression that people are actually on the inside working on rearming underneath the pads?
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Berg
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Re: Model requests

Post by Berg »

yeah that's possible....future work.
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Re: Model requests

Post by MetalWarrior95 »

Berg wrote:concept
Image
Its good but how they will re-arm?I dont see any machine or a connection pipes that will connect with vtols and transport ammo. :roll:
Or atleast animations of some people carrying ammo boxes, atleast some realism. :annoyed:
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KukY
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Re: Model requests

Post by KukY »

MetalWarrior95 wrote:Its good but how they will re-arm?I dont see any machine or a connection pipes that will connect with vtols and transport ammo. :roll:
Or atleast animations of some people carrying ammo boxes, atleast some realism. :annoyed:
Let me clarify you:
Berg wrote:concept
So you can see:
Berg wrote:concept
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Roux Le Corps
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Re: Model requests

Post by Roux Le Corps »

calm down kuky ^_^... nice model here btw, how do VTOL work with it? do they land or clip straight through?
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Berg
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Re: Model requests

Post by Berg »

With vtol pads ATM they are flat on the ground with no features or pipes or robot arms or men animated to run back and forth carrying ammo.
Concept is to get feedback from the community.
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MetalWarrior95
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Re: Model requests

Post by MetalWarrior95 »

Atleast change pads texture,just the midle yellow dot and one part.

Make the midle textures of vtol pads difrient, put something like a window,door or something like that so that it can connect to vtol.

Or make in the midle of vtol rearming building a robotic arm,very low poly!
That fills ammo instantly by 25% faster,so it fills the first vtol that lands and then the others that are in the line to re fill!
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JDW
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Re: Model requests

Post by JDW »

Berg wrote:concept
Image

How would rails projecting out horizontally instead of vertically look in your opinion?
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