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Re: Model requests

Posted: 17 Jun 2010, 15:11
by JDW
Rman Virgil wrote:then you'd have the start of distinct Faction play mechanics
That would be Epic! Of course MP menu would need a new option were you could select the faction that you would like to play. But apart from that, would different models (like base structures) for each faction be sufficient to get started? :)

P.S. Are we getting off-topic? I hope not :?

Re: Model requests

Posted: 17 Jun 2010, 15:17
by Berg
Goodness Me :::: Its a stampede of interesting ideas.

As for a raised raised section on top of the platform as this is by no means an excepted model I would rather wait and see what unfolds. I quite enjoy just making the models and I don't have grand designs on anything so lets just wait and see what is decided.

Regards Berg

Re: Model requests

Posted: 17 Jun 2010, 19:17
by Corporal Punishment
Excuse me, but there ARE distinct faction game play mechanics already. They reside in the factions vehicle bodies: The Collective moves slow but is there to stay once they take a position, the New Paradigm favors hit-and-run, The Project is versatile and Nexus goes for few, but high-end units. Given the player is limited to one series of bodies once he choses his faction, this alone determines his playing style to an extend. It would, of course be even better if each faction had a unique special ability, like Nexus has with the intruder virus. But this would mean there need to be counter-measures like the nexus-resistant circuits foe each of these abilities.

Re: Model requests

Posted: 17 Jun 2010, 22:00
by Rman Virgil
.

I won't worry anymore about splitting off this direction of discussion to its own dedicated thread - it will be done if the moderators deem it best and that works fine.

Sometimes it is best to quote a post in it's entirety, so I will.
Rman Virgil wrote:
As for MP...

Think about it... When you are playing MP, is everybody the Project fighting against each other ?

What is sorta happening is that in everyone's mind THEY are the Project Forces and those they are fighting against are one of the Factions. Imagination, it's a wonderful thing. :)

What we have here is the beginnings of something - the option to choose a Faction to play as with the simple selection of a symbol. Not the same, by any means, as distinct Faction Mechanics but it is a step in that direction. Ultimately what will happen, I think, is that the popularity will split into 2: some will be committed to playing The Project and the other camp will savor playing the role of Nexus. We already have a Nexus only game play mechanic: the Intruder Virus.... something to expand on, counter measure wise, for the Project.... then you'd have the start of distinct Faction play mechanics

- RV :ninja:

.

Perhaps I should be more specific with my understanding of Faction GPMs.

Faction play in an RTS provides for the choice at the outset of the game for a player to RP a faction and all subsequent mechanics support those distinctions between factions.

I think if ever WZ evolves MP Faction play along those lines it will be built out of T-4. Going back over the original game and re-building ain't gonna happen and likely shouldn't.

Coincidentally, Member Tucalipe has just started posting a story called Warzone 2102: Omega Squadron which picks-up where the original campaign scenario ended. You can jump to it from here:

viewtopic.php?f=8&t=5634

My comment to his story dovetails here so I will quote:
Rman Virgil wrote:.

Enjoyable & inspiring. :) Interesting touches with the details like, for example, the Major being female. It's very generous of you to be explicitly receptive to sub-plot suggestions. I'll think upon that as you continue to grow the story. It is one of my fundamental tenets that story is the Prime Mover in anything that manifests as tangible reality.

This story, even just in its beginning, is suggestive of how to proceed with a sequel to the original campaign....

In the original, a Nexus special ability was self-repair, here you are going down the road of self-assemblage from bits and pieces found in the environment. The father of Cybernetics was the genius John von Neumann and he also postulated this ability in the 1940s and called it Self-Replicating Automata. This would also factor into creating distinct Faction MP game play...

Very promising start, Tucalipe. :D

Regards, RV 8)

.,
There would appear to be a spontaneous convergence of thinking surrounding various notions of how WZ MP Faction Game Play could possibly evolve from current reality.

- RV :cool:

Re: Model requests

Posted: 22 Jun 2010, 11:10
by JDW
Berg: Any update on the models requested? And, is that your final draft?

Re: Model requests

Posted: 22 Jun 2010, 11:27
by Berg
I actual don't think more is needed till Per gets it working and prolly we will get more info on what is needed connectors etc.

Still need the naval port model I don't know whats the go with that.

Regards Berg

Re: Model requests

Posted: 22 Jun 2010, 11:29
by JDW
Oh, ok, good to know.

Thanks Berg.