Improvement for a maps quality. Milestone: 3.0

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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Rman Virgil
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Re: Improvement for a maps quality. Milestone: 3.0

Post by Rman Virgil »

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I think the current short-falls really show-up dramatically in some of the Cliff-Face manipulations I've done on Aqua Co-op. At least, that is one instance of how I am able to relate to this discussion on a "grass roots" level, if you will.

- Regards, RV 8)

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Per
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Re: Improvement for a maps quality. Milestone: 3.0

Post by Per »

It is not really hard to split the current tiles into 4 polys, and I do not think it would not be much harder on the GPU. So it is doable. I'd like to hear what our map editor maker thinks about this, because if the map editor won't support it, there is no point in adding support for it.
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Emdek
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Re: Improvement for a maps quality. Milestone: 3.0

Post by Emdek »

Per wrote:I'd like to hear what our map editor maker thinks about this, because if the map editor won't support it, there is no point in adding support for it.
In case of WZME it shouldn't be a problem, it don't needs rewrite, only needs to be considered when editing widgets will be finished. ;-)
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How tiles are rendered in trunk and in 2.3

Post by Safety0ff »

Note: I made a small peak with the in-game editor to try to add more detail.
2.3: http://imagebin.ca/view/e1p0299.html
Trunk: http://imagebin.ca/view/Wshzmy.html
( I tried uploading to the forum but they got corrupted.)
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MaNGusT
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Re: How tiles are rendered in trunk and in 2.3

Post by MaNGusT »

Safety0ff wrote:Note: I made a small peak with the in-game editor to try to add more detail.
2.3: http://imagebin.ca/view/e1p0299.html
Trunk: http://imagebin.ca/view/Wshzmy.html
( I tried uploading to the forum but they got corrupted.)
I suggest this ->
Image
Per wrote:It is not really hard to split the current tiles into 4 polys, and I do not think it would not be much harder on the GPU. So it is doable. I'd like to hear what our map editor maker thinks about this, because if the map editor won't support it, there is no point in adding support for it.
Image
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MetalWarrior95
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Re: Improvement for a maps quality. Milestone: 3.0

Post by MetalWarrior95 »

Well i suggest this:
http://imagebin.org/98699
Also if Milestone 3.0 is an program or something,where i can get it,if is not a program then iam a newb...
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Re: Improvement for a maps quality. Milestone: 3.0

Post by MaNGusT »

MetalWarrior95 wrote:Also if Milestone 3.0 is an program or something,where i can get it,if is not a program then iam a newb...
http://developer.wz2100.net/roadmap :)
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Re: Improvement for a maps quality. Milestone: 3.0

Post by MetalWarrior95 »

MaNGusT wrote:
MetalWarrior95 wrote:Also if Milestone 3.0 is an program or something,where i can get it,if is not a program then iam a newb...
http://developer.wz2100.net/roadmap :)
Well i look the link but what is correctly milestone, i only know for now that is a program or progress for a game but where to download if is a program and if that modifies something...
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KukY
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Re: Improvement for a maps quality. Milestone: 3.0

Post by KukY »

MetalWarrior95 wrote:Well i look the link but what is correctly milestone, i only know for now that is a program or progress for a game but where to download if is a program and if that modifies something...
It is a mark in a progress of this game. They are usually big releases. In trac, they are supposed to mark when that bug should be fixed or patch should be applied.
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Berg
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Re: Improvement for a maps quality. Milestone: 3.0

Post by Berg »

Im not sure what you mean but here is the link to trunk version of the game http://developer.wz2100.net/wiki/CompileGuide you will find all the new and suggested things or maybe things in this program.
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MetalWarrior95
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Re: Improvement for a maps quality. Milestone: 3.0

Post by MetalWarrior95 »

Ok....
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Tenoh
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Re: Improvement for a maps quality. Milestone: 3.0

Post by Tenoh »

I like the idea,ads more resolution to the game.
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