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Re: Tcmask, Animation and Models Info and Ideas

Posted: 03 Jul 2010, 12:50
by Berg
This is for fun its not a real model its just to show a 42 frame animation and its more then likely overkill
Image
the texture

Code: Select all

PIE 2
TYPE 200
TEXTURE 0 page-300-player-buildings.png 256 256
LEVELS 1
LEVEL 1
POINTS 28
	127 34 4
	127 34 -3
	127 211 4
	127 211 -3
	-128 34 -3
	-128 34 4
	-128 211 -3
	-128 211 4
	-84 34 0
	-91 34 7
	-99 34 0
	-91 34 -7
	-84 -38 0
	-91 -38 7
	-98 -38 0
	-91 -38 -7
	-91 34 0
	-91 -38 0
	102 34 0
	95 34 7
	88 34 0
	95 34 -7
	102 -38 0
	95 -38 7
	88 -38 0
	95 -38 -7
	95 34 0
	95 -38 0
POLYGONS 45
	4200 3 0 1 2 42 3000 36 28 36 28 36 28 36 0
	4200 3 1 3 2 42 3000 36 28 36 28 36 0 36 0
	4200 3 4 5 6 42 3000 36 28 0 28 0 28 0 0
	4200 3 5 7 6 42 3000 36 28 0 28 0 0 0 0
	4200 3 2 5 0 42 3000 36 28 36 0 0 28 36 28
	4200 3 2 7 5 42 3000 36 28 36 0 0 0 0 28
	4200 3 6 1 4 42 3000 36 28 0 0 36 28 0 28
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	4200 3 2 6 7 42 3000 36 28 36 0 0 0 0 0
	4200 3 2 3 6 42 3000 36 28 36 0 36 0 0 0
	4200 3 1 5 4 42 3000 36 28 36 28 0 28 0 28
	4200 3 1 0 5 42 3000 36 28 36 28 36 28 0 28
	200 3 8 9 12 8 219 1 219 8 255
	200 3 9 13 12 1 219 1 255 8 255
	200 3 9 10 13 1 219 8 219 1 255
	200 3 10 14 13 8 219 8 255 1 255
	200 3 10 11 14 8 219 14 219 8 255
	200 3 11 15 14 14 219 14 255 8 255
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	200 3 17 12 13 8 255 8 255 1 255
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The pie file
http://www.youtube.com/watch?v=sV2iywspBrk
the video

Regards Berg

PS: advertising space will be rented out at some future date.... :lol2: work in progress

Re: Tcmask, Animation and Models Info and Ideas

Posted: 03 Jul 2010, 15:31
by JDW
Berg wrote: The pie file
http://www.youtube.com/watch?v=sV2iywspBrk
the video

Regards Berg

PS: advertising space will be rented out at some future date.... :lol2: work in progress
:lol2: :lol2: :lol2: :lol2: :lol2: :lol2: :lol2: :lol2: :lol2:

totally hilarious

Re: Tcmask, Animation and Models Info and Ideas

Posted: 04 Jul 2010, 03:28
by natbob1
I like it; we can get corporate sponsors now! :D

Re: Tcmask, Animation and Models Info and Ideas

Posted: 04 Jul 2010, 16:38
by Berg
More exploring with animation http://www.youtube.com/watch?v=Fs5n5NsdTQQ

Re: Tcmask, Animation and Models Info and Ideas

Posted: 04 Jul 2010, 17:13
by JDW
Berg wrote:More exploring with animation http://www.youtube.com/watch?v=Fs5n5NsdTQQ
OMG! Berg, that must be the most uber-awesome animation that you have made so far. I felt like I was being hypnotized O_o

But jokes apart, it's really brilliant! I love it!! DO WANT!

Re: Tcmask, Animation and Models Info and Ideas

Posted: 05 Jul 2010, 08:46
by Berg
And http://www.youtube.com/user/MrMworlds#p/u/0/xMV99DEEQ8U
And http://www.youtube.com/watch?v=DB9rXyLMl6M

Anyway I dont know what i have shown and not so i put a few up.

Any suggestions or ideas for animation effects please voice them.


Regards Berg

Re: Tcmask, Animation and Models Info and Ideas

Posted: 05 Jul 2010, 09:02
by JDW
Those are new. They're ok. The Research center looks like it's churning water. Sorry buddy, I have to be honest with you. I hope you don't mind. :)
Berg wrote:Any suggestions or ideas for animation effects please voice them.
The current power generator has got those rings going round in unison, how would a cascade effect look in your opinion? What I mean is a time shift, the second ring would come a few milliseconds behind the first ring, an so on. There would still be the same rings in the same co-ordinates, just looking independent of each other. I hope you understood my suggestion.

Re: Tcmask, Animation and Models Info and Ideas

Posted: 05 Jul 2010, 09:31
by Berg
j0shdrunk0nwar wrote:The current power generator has got those rings going round in unison, how would a cascade effect look in your opinion? What I mean is a time shift, the second ring would come a few milliseconds behind the first ring, an so on. There would still be the same rings in the same co-ordinates, just looking independent of each other. I hope you understood my suggestion.
That actual animation is hard coded I do have some control over it but not to the extent you want to change it
I can move each ring and place it where I want but changing its animation for now that's a bit hard...FUTURE work maybe.

Regards Berg

Re: Tcmask, Animation and Models Info and Ideas

Posted: 05 Jul 2010, 09:52
by JDW
Berg wrote:
j0shdrunk0nwar wrote:The current power generator has got those rings going round in unison, how would a cascade effect look in your opinion? What I mean is a time shift, the second ring would come a few milliseconds behind the first ring, an so on. There would still be the same rings in the same co-ordinates, just looking independent of each other. I hope you understood my suggestion.
That actual animation is hard coded I do have some control over it but not to the extent you want to change it
I can move each ring and place it where I want but changing its animation for now that's a bit hard...FUTURE work maybe.

Regards Berg
Oh, ok, scratch that idea then. :)

Have you tried any animations on the factory yet? Like maybe the spinning fans? :hmm:

Re: Tcmask, Animation and Models Info and Ideas

Posted: 05 Jul 2010, 10:15
by Berg
j0shdrunk0nwar wrote:Have you tried any animations on the factory yet? Like maybe the spinning fans? :hmm:
http://www.youtube.com/watch?v=DB9rXyLMl6M
or scroll up the link is there too

Re: Tcmask, Animation and Models Info and Ideas

Posted: 05 Jul 2010, 10:18
by JDW
Berg wrote:
j0shdrunk0nwar wrote:Have you tried any animations on the factory yet? Like maybe the spinning fans? :hmm:
http://www.youtube.com/watch?v=DB9rXyLMl6M
or scroll up the link is there too
That's so cool Berg, now they really look like factories. Sorry i didn't notice earlier, there was a lot happening on that video. Did you do something to the Oil Derrik as well? because I noticed that it was in the video too.

Re: Tcmask, Animation and Models Info and Ideas

Posted: 05 Jul 2010, 10:20
by Berg
The oil derrick was my very very first adventure into models it has different textures then the default derrick.

Regards Berg

Re: Tcmask, Animation and Models Info and Ideas

Posted: 05 Jul 2010, 10:26
by JDW
Have you got someone to make a mod for all your models yet? just the models, not the animations.

Re: Tcmask, Animation and Models Info and Ideas

Posted: 05 Jul 2010, 11:01
by Berg
That has not been a priority as I can make a cross compile and also have a svn repo with all animation patches and models in it.
I still cant make mods and anyway the models would have to be de animated to work in 2.3.1 that would not be much of an issue..

Regards Berg

Re: Tcmask, Animation and Models Info and Ideas

Posted: 05 Jul 2010, 11:21
by JDW
I think you forgot to post this video of yours, looks wicked :twisted:

http://www.youtube.com/user/MrMworlds#p/u/2/nOJ08AIegPg