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skybox??? maybe or what???
Posted: 24 Mar 2007, 07:29
by lav_coyote25
??? exactly what is that supposed to be... if thats the sky box... please put the old one back. ;D
Re: skybox??? maybe or what???
Posted: 24 Mar 2007, 09:59
by kage
looks like some kind of giant power receptacle... screw derricks, let me plug into that!
on a less serious note, my guess is that you've been playing around with the texpages, or have the wrong filename listed in there somewhere...
Re: skybox??? maybe or what???
Posted: 24 Mar 2007, 10:14
by lav_coyote25
kage wrote:
looks like some kind of giant power receptacle... screw derricks, let me plug into that!
on a less serious note, my guess is that you've been playing around with the texpages, or have the wrong filename listed in there somewhere...
well if its wrong it isnt from something i have done... i dont change texture pages or files... ;D
Re: skybox??? maybe or what???
Posted: 24 Mar 2007, 10:31
by kage
and which version of warzone are you running? if you upgraded to the preview version, it may be that you needed to have previously removed the old stuff, as there might have been some rename that's now clashing.
Re: skybox??? maybe or what???
Posted: 24 Mar 2007, 10:38
by Watermelon
gerard_'s skybox implementation should be looked like this:
[img width=640 height=480]
http://img214.imageshack.us/img214/9084 ... 032tz2.jpg[/img]
I think he stretched the original skybox texture a bit,you need the texture page in svn to display it properly methinks.
Re: skybox??? maybe or what???
Posted: 24 Mar 2007, 12:45
by DevUrandom
The texpage in the 2.0.5 data is not the same as that in the 2.0.6 data... But this really should make it completely different...
Re: skybox??? maybe or what???
Posted: 24 Mar 2007, 16:23
by lav_coyote25
is it possible to do up a complete version - my attempts at doing svn ... well lets just say it failed miserably.... >:(
Re: skybox??? maybe or what???
Posted: 24 Mar 2007, 17:28
by DevUrandom
Yes, I'll push out 2.0.6 soon. Apparently there won't be any other serious changes, so I don't have to wait anymore.
Re: skybox??? maybe or what???
Posted: 03 Apr 2007, 05:36
by lav_coyote25
thanks dev - that corrected the sky box with that last issue of 206... now i am getting a even funnier texture error... ;D
grims mod active...
Re: skybox??? maybe or what???
Posted: 03 Apr 2007, 11:19
by DevUrandom
LOL
I'll see what I can do...
Re: skybox??? maybe or what???
Posted: 03 Apr 2007, 21:49
by Kyor
take grim's mod off =]
Re: skybox??? maybe or what???
Posted: 03 Apr 2007, 21:52
by lav_coyote25
no - actually - i prefer the gims mod... better terrain tiles...
Re: skybox??? maybe or what???
Posted: 03 Apr 2007, 23:09
by Kyor
So...delete the sky .png file from grim.wz...
In my case, i've deactivated grim and made another texture =]
Re: skybox??? maybe or what???
Posted: 04 Apr 2007, 15:30
by DevUrandom
The problem was that that the PIE referenced "page-25.png" which didn't exist.
There only is "page-25-sky.png" and "page-25-walls.png" (the latter being from Grim's mod).
Apparently Warzone used the sky texture for everything instead of complaining that it can't find the resource. Gerard mentioned that Warzone is not interested in anything at all after the 2nd '-', which would explain this situation.
I fixed the mod in a way which should be future-safe, even if we add a dozen new texture pages:
The names of the textures are now "grim-walls.png" and "grim-gb.png" and referenced as such in the PIE files.
You can get the fixed mod from
http://download.gna.org/warzone/development/grim.wz
Re: skybox??? maybe or what???
Posted: 04 Apr 2007, 21:13
by lav_coyote25
thankyou Dev is appreciated... and what you said about the texture pages... if true would be an awesome development. ;D