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New Map: 2c-BabaHQ.wz version 1.6

Posted: 24 Apr 2010, 16:17
by Raem_Lylar
I have made a map... about Scavs... lots of scavs. :twisted:

I made a map that's 2 players, the two players a separated by a very large scavenger base with ridiculous defences. :twisted:

So... have fun? O_o :?

Re: Baba Headquarters. New Map

Posted: 28 Apr 2010, 10:54
by Raem_Lylar
I should warn you all not to use dydo-scav on this map. Unless... you want to lose in the first 10 seconds...
If you want a challenge, press shift+backspace, then ctrl+o, then select player 7, then hit enter or whatever key you use for talk, type "research all" without quotes then hit the key used to confirm the message. Use the same ctrl+o trick to return to your rightful player slot. And Have Fun! :twisted: be sure to press shift+backspace again to exit debug mode.

Re: Baba Headquarters. New Map

Posted: 28 Apr 2010, 12:22
by KukY
Like the idea, will test it...

Re: New Map: 2c-BabaHQ.wz version 1.6

Posted: 30 Apr 2010, 20:25
by Raem_Lylar
New version up, it fixes what i believe to be all of the errors and it corrects player affiliation with Baba Research Facilities. V1.6: viewtopic.php?f=10&t=5201&p=54175#p53737

Re: New Map: 2c-BabaHQ.wz version 1.6

Posted: 10 May 2010, 04:53
by kringled
Just played it through. It's a bit slow to start, and like some other large-scavenger base maps, the major challenge for the player is getting enough power and getting through the scavenger defenses. Once that's done, the AI player is no match for you. Some of the scavenger defenses took me very much by surprise, and I had to adjust my plans. A different sort of challenge, and I had fun.

Keith