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Re: AMD64 compile errors

Posted: 31 Dec 2006, 20:15
by lav_coyote25
DevUrandom wrote: Kim:
Quote from: Scourge
Copyright 2006, may NOT be reproduced without explicit permission.

exactly - thats why i am asking!! ;D

Re: AMD64 compile errors

Posted: 01 Jan 2007, 05:33
by kage
DevUrandom wrote: Well, we were talking about linking a 32bit app with 64bit libs. Nothing about sockets and X connections...
in a big way, that's actually non-applicable. afaik, there is no way, without emulation (and let's not go there) to let a 32-bit program use 64-bit libs or vice versa -- the abi's are simply incompatible. my method of getting 32-bit opengl programs to run at native speeds doesn't involve mixing libs because every single lib needed by the 32-bit program must be a 32-bit lib -- it's just communicating with the x server via sockets or other networking, and is otherwise directly rendering its output to the video card.

in other words, there is no linking between 32-bit and 64-bit apps/libs, and no matter what, when you're talking about x, you're forced to talk about sockets and x connections.
lav_coyote25 wrote: exactly - thats why i am asking!! ;D
heh, don't worry coyote, i can write up an equiv that applies to debian (and for the most part, debian derivatives) that won't even violate the dfsg -- you can print mine on toilet paper if you wanted (once i get off my ass, sit down, and type it out).

Re: AMD64 compile errors

Posted: 01 Jan 2007, 06:23
by Hitman
lav_coyote25 wrote:
exactly - thats why i am asking!! ;D
Yeah. You can use it as long as you give credit that I wrote it  :P

Re: AMD64 compile errors

Posted: 01 Jan 2007, 06:24
by lav_coyote25
Hitman wrote: Yeah. You can use it as long as you give credit that I wrote it  :P

yes. i do that anyway. thankyou. ;D

Re: AMD64 compile errors

Posted: 01 Jan 2007, 18:22
by Mr. Pig
GO KEN GO!