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Re: Cannon models (light, medium and heavy). Request to join

Posted: 18 May 2010, 05:43
by MaNGusT
I like it all except the one part:
MG.png
MG.png (41.74 KiB) Viewed 9389 times
Can you make that part be over the barrel too? cause now it looks like shotgun. :)

Also you can use a pentagon cylinder for the barrel cause it's very thin. :wink:

Re: Cannon models (light, medium and heavy). Request to join

Posted: 18 May 2010, 05:52
by Roux Le Corps
shotgun viper wheels.... has a ring to it...

Re: Cannon models (light, medium and heavy). Request to join

Posted: 18 May 2010, 11:40
by Jorzi
Changed a few things, will start cleaning up the lightmap and finalizing it...
Image
textured, hi-poly and original.
Since it is already only 89 tris, I think I'll let the barrel be hexagonal. It's propably not gonna be produced in huge numbers either so it won't be a resource eater.

Re: Cannon models (light, medium and heavy). Request to join

Posted: 18 May 2010, 11:58
by MaNGusT
Jorzi wrote:Changed a few things, will start cleaning up the lightmap and finalizing it...
Image
textured, hi-poly and original.
Since it is already only 89 tris, I think I'll let the barrel be hexagonal. It's propably not gonna be produced in huge numbers either so it won't be a resource eater.
I still don't like the part that under the barrel. I believe that it will look better if it'll over the berrel too.

Re: Cannon models (light, medium and heavy). Request to join

Posted: 18 May 2010, 12:47
by Corporal Punishment
I totally agree with Mangust. Besides having a weird look for a machine gun, there is a technical reason to extend the casing above the barrel: In real life machine guns, the ammunition transport and feed mechanism resides on top of the barrel and is protected by such a casing. And It would stick closer to the original design. My suggestion is to make the upper casing about 50% shorter than the lower one, that would give it the look most newer MG exhibit.

Re: Cannon models (light, medium and heavy). Request to join

Posted: 18 May 2010, 13:21
by Jorzi
Image
Final iteration?

Re: Cannon models (light, medium and heavy). Request to join

Posted: 18 May 2010, 13:44
by MaNGusT
Jorzi wrote:Image
Final iteration?
I don't see any changes.

I mean something like that:
ex.png

Re: Cannon models (light, medium and heavy). Request to join

Posted: 18 May 2010, 13:49
by Jorzi
Maybe you still looked at a cached version, i overwrote the old pic with the new

Re: Cannon models (light, medium and heavy). Request to join

Posted: 18 May 2010, 13:52
by MaNGusT
Jorzi wrote:Maybe you still looked at a cached version, i overwrote the old pic with the new
Yeah :D

now it looks great! :lecture:

Re: Cannon models (light, medium and heavy). Request to join

Posted: 18 May 2010, 20:22
by Rider
Awesome stuff!
We really need to work on getting the models we do have into the game...
The reason of why I think this is a good move right now, is that we've had redesigns in the past that never quite got finished leaving a lot of cool stuff in renders and screenshots only. This way, suppose the current contributors disappear for some reason, the community can "finish up" keeping to a similar style.

Also it'd just be really cool to have. Kind of like the SVN build of the game itself.

Re: Cannon models (light, medium and heavy). Request to join

Posted: 21 May 2010, 06:23
by Black Project
I liked how you did these new stuff in the Blender, specially in the texturing, which make them well made, giving an nice impression that they're well-modeled, very well done :D

I'm just wondering how many polygons each models has :)

Regards BP

Re: Cannon models (light, medium and heavy). Request to join

Posted: 21 May 2010, 12:25
by Jorzi
Thanks, I actually make two models. First the lowpoly to see what details I can manage to fit into the geometry, then I make a detailed hi-poly model which I use to make bump- and lightmaps.
All the models are around 100 polygons, I've written the exact number of tris in previous posts together with the first pics of the models.

@Rider: We started a new AR forum where I'll upload the assets :wink:

Re: Cannon models (light, medium and heavy). Request to join

Posted: 21 May 2010, 16:51
by macuser

Re: Cannon models (light, medium and heavy). Request to join

Posted: 24 May 2010, 09:17
by Jorzi
Flamer (hipoly)

Re: Cannon models (light, medium and heavy). Request to join

Posted: 24 May 2010, 09:37
by Roux Le Corps
Brilliant! you have skill with turrets!