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Re: Models by Jorzi (AR)
Posted: 13 Aug 2012, 19:28
by Iluvalar
What if the rotor dont turn ? Could you do that without too much work ? Maybe, just semi transparent greyish circle. If you get me a model, it will be in the next NRS mod release...
Re: Models by Jorzi (AR)
Posted: 15 Aug 2012, 10:56
by Jorzi
Do you have a batch pie3 to pie2 converter? Otherwise I'll have to re-export all models which is a pain...
Re: Models by Jorzi (AR)
Posted: 15 Aug 2012, 15:49
by Iluvalar
No... I don't have that.
Ok too bad. Don't bother then, the result would be the same as vtol in 2.x for now.
Re: Models by Jorzi (AR)
Posted: 15 Aug 2012, 16:15
by Andrie
I love your models! Keep it up!
Re: Models by Jorzi (AR)
Posted: 19 Aug 2012, 14:04
by Jorzi
Speedmodeled a building site today.
License is CC0 as usual, so feel free to use/modify/improve it as you wish.
Re: Models by Jorzi (AR)
Posted: 19 Aug 2012, 14:07
by Jorzi
The .obj file might inerest you as well.
Re: Models by Jorzi (AR)
Posted: 20 Aug 2012, 09:05
by Andrie
Jorzi wrote:Do you have a batch pie3 to pie2 converter? Otherwise I'll have to re-export all models which is a pain...
Wont it work if you use pie2obj to change it to obj and then use obj2pie to change it back pie 2 format?

Re: Models by Jorzi (AR)
Posted: 20 Aug 2012, 10:41
by Jorzi
Well you can convert them directly from pie3 to pie2 in WMIT, I'm just being lazy and therefore I would like a batch script so that I wouldn't have to load each file manually , export it and quality check it in notepad++
Re: Models by Jorzi (AR)
Posted: 23 Aug 2012, 11:43
by Jorzi
Reused some stuff to make the base for the light halftracks. What do you think?
Re: Models by Jorzi (AR)
Posted: 23 Aug 2012, 18:20
by MaNGusT
Jorzi wrote:Reused some stuff to make the base for the light halftracks. What do you think?
as always looks good. I think that your designed set for propulsions is the adjusted compromise between quality and performance.

Re: Models by Jorzi (AR)
Posted: 23 Aug 2012, 22:45
by Jorzi
Thanks

Currently the polycount is a bit below 150.
Re: Models by Jorzi (AR)
Posted: 26 Aug 2012, 13:21
by Emdek
Jorzi wrote:Well you can convert them directly from pie3 to pie2 in WMIT, I'm just being lazy and therefore I would like a batch script so that I wouldn't have to load each file manually , export it and quality check it in notepad++
What are the differences between them? Maybe I can help with such converter.

Re: Models by Jorzi (AR)
Posted: 26 Aug 2012, 21:11
by Jorzi
The main difference is: PIE 2 has everything rounded down to integers, and the UV(texture) coordinates go from 0 to 255 instead of 0 to 1 (i.e. multiply by 255 and round to int)
the texture directive (as far as I know) should read "TEXTURE 0 page-XXX-something.png 256 256" instead of "TEXTURE 0 page-XXX-something.png 0 0"
also, pie 2 doesn't support the "NORMALMAP" directive so it should be erased if there is one.
Most flags should be the same.
For more info, see
http://developer.wz2100.net/wiki/PIE_format
Re: Models by Jorzi (AR)
Posted: 26 Aug 2012, 21:49
by Emdek
Doesn't look so bad, I'll give it a try when I'll have some free time.
Re: Models by Jorzi (AR)
Posted: 26 Aug 2012, 22:27
by swatspeedman
Is there a mod release for RC2? I could never get the last one to work with anything past 2.3.9