Models by Jorzi (AR)
Re: Models by Jorzi (AR)
What if the rotor dont turn ? Could you do that without too much work ? Maybe, just semi transparent greyish circle. If you get me a model, it will be in the next NRS mod release...
Heretic 2.3 improver and proud of it.
Re: Models by Jorzi (AR)
Do you have a batch pie3 to pie2 converter? Otherwise I'll have to re-export all models which is a pain...


-insert deep philosophical statement here-
Re: Models by Jorzi (AR)
No... I don't have that.
Ok too bad. Don't bother then, the result would be the same as vtol in 2.x for now.
Ok too bad. Don't bother then, the result would be the same as vtol in 2.x for now.
Heretic 2.3 improver and proud of it.
Re: Models by Jorzi (AR)
I love your models! Keep it up!
Last edited by Andrie on 27 Aug 2012, 07:26, edited 1 time in total.
"My IRC en multiplay naam is Andrie"
Groete Andrie
Groete Andrie
Re: Models by Jorzi (AR)
Speedmodeled a building site today.
License is CC0 as usual, so feel free to use/modify/improve it as you wish.
License is CC0 as usual, so feel free to use/modify/improve it as you wish.
- Attachments
-
- buildingsite.pie
- (82.43 KiB) Downloaded 269 times


-insert deep philosophical statement here-
Re: Models by Jorzi (AR)
The .obj file might inerest you as well.
- Attachments
-
- buildingsite.obj.zip
- (15.31 KiB) Downloaded 255 times


-insert deep philosophical statement here-
Re: Models by Jorzi (AR)
Wont it work if you use pie2obj to change it to obj and then use obj2pie to change it back pie 2 format?Jorzi wrote:Do you have a batch pie3 to pie2 converter? Otherwise I'll have to re-export all models which is a pain...
"My IRC en multiplay naam is Andrie"
Groete Andrie
Groete Andrie
Re: Models by Jorzi (AR)
Well you can convert them directly from pie3 to pie2 in WMIT, I'm just being lazy and therefore I would like a batch script so that I wouldn't have to load each file manually , export it and quality check it in notepad++


-insert deep philosophical statement here-
Re: Models by Jorzi (AR)
Reused some stuff to make the base for the light halftracks. What do you think?


-insert deep philosophical statement here-
Re: Models by Jorzi (AR)
as always looks good. I think that your designed set for propulsions is the adjusted compromise between quality and performance.Jorzi wrote:Reused some stuff to make the base for the light halftracks. What do you think?
Re: Models by Jorzi (AR)
Thanks 
Currently the polycount is a bit below 150.
Currently the polycount is a bit below 150.


-insert deep philosophical statement here-
Re: Models by Jorzi (AR)
What are the differences between them? Maybe I can help with such converter.Jorzi wrote:Well you can convert them directly from pie3 to pie2 in WMIT, I'm just being lazy and therefore I would like a batch script so that I wouldn't have to load each file manually , export it and quality check it in notepad++
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
Re: Models by Jorzi (AR)
The main difference is: PIE 2 has everything rounded down to integers, and the UV(texture) coordinates go from 0 to 255 instead of 0 to 1 (i.e. multiply by 255 and round to int)
the texture directive (as far as I know) should read "TEXTURE 0 page-XXX-something.png 256 256" instead of "TEXTURE 0 page-XXX-something.png 0 0"
also, pie 2 doesn't support the "NORMALMAP" directive so it should be erased if there is one.
Most flags should be the same.
For more info, see http://developer.wz2100.net/wiki/PIE_format
the texture directive (as far as I know) should read "TEXTURE 0 page-XXX-something.png 256 256" instead of "TEXTURE 0 page-XXX-something.png 0 0"
also, pie 2 doesn't support the "NORMALMAP" directive so it should be erased if there is one.
Most flags should be the same.
For more info, see http://developer.wz2100.net/wiki/PIE_format


-insert deep philosophical statement here-
Re: Models by Jorzi (AR)
Doesn't look so bad, I'll give it a try when I'll have some free time.
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
-
swatspeedman
- Trained

- Posts: 62
- Joined: 01 Apr 2011, 01:00
- Location: North East England
Re: Models by Jorzi (AR)
Is there a mod release for RC2? I could never get the last one to work with anything past 2.3.9
