Models by Jorzi (AR)
Re: Models by Jorzi (AR)
Well, if someone implements it, I can certainly do the required modifications to the models quite easily. 


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Lord Apocalypse
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Re: Models by Jorzi (AR)
I like the way those hardpoints look. Reminds me more of the bunkers of WWII.Jorzi wrote:What I meant was: "tank" can mean two things, and I think he meant the cylinders, not the vehicles
Hmm changing the shader worked well, but the hardpoints are still screwed (but interesting).
Cut the height in half for the center spire and it could be a bunker replacement for the smaller emplacements.
Re: Models by Jorzi (AR)
@Lord Apocalypse: I was something along those lines, too. Not sure if it would fit the main game, but if someone is interested in modding, just ask for the files 
I made some slight shape modifications and added a bit of detail to the fore. I also added a platform for the machinegun.
Right now the polycount is at ~1360 tris
I made some slight shape modifications and added a bit of detail to the fore. I also added a platform for the machinegun.
Right now the polycount is at ~1360 tris


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Re: Models by Jorzi (AR)
put this in the next beta releaseJorzi wrote:@Lord Apocalypse: I was something along those lines, too. Not sure if it would fit the main game, but if someone is interested in modding, just ask for the files
I made some slight shape modifications and added a bit of detail to the fore. I also added a platform for the machinegun.
Right now the polycount is at ~1360 tris
Re: Models by Jorzi (AR)
I guess that could be done. However, the shading would look like this, with a texture... For smoothing and normalmaps, I'm afraid we'll need I-NoD's wzm branch, which is still a test branch and not ready for merging.


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Re: Models by Jorzi (AR)
Edit: This response is now out of context
Let's not blame the kids for being kids
Also, don't forget new people like aubergine, stirring up things a bit in a good way.
Let's not blame the kids for being kids
Also, don't forget new people like aubergine, stirring up things a bit in a good way.
Last edited by Jorzi on 17 Mar 2012, 18:43, edited 2 times in total.


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Re: Models by Jorzi (AR)
*snip*
Last edited by aubergine on 17 Mar 2012, 07:09, edited 1 time in total.
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Re: Models by Jorzi (AR)
The issue with replacing current models with new ones is that those need to be done all at once, as we would end with really visible quality differences...
But things like structures (at least to me) don't look bad currently (there is always possibility to improve things...), so those could wait a bit longer to be replaced.
Also, maybe does someone have screenshots of hybrid using new propulsion and new body but old turret (I would like to see if it would look really too weird
)?
And other important thing, new videos.
Models + videos = visual overhaul (terrain could be even better too, like cliffs - better tiles, as meshes or whatever), and this could be goal for release with number like 4.0 (this milestone could mark final scripting API, as stable "core", not as no additions later) or 5.0.
This is my personal opinion.
But things like structures (at least to me) don't look bad currently (there is always possibility to improve things...), so those could wait a bit longer to be replaced.
Also, maybe does someone have screenshots of hybrid using new propulsion and new body but old turret (I would like to see if it would look really too weird
And other important thing, new videos.
Models + videos = visual overhaul (terrain could be even better too, like cliffs - better tiles, as meshes or whatever), and this could be goal for release with number like 4.0 (this milestone could mark final scripting API, as stable "core", not as no additions later) or 5.0.
This is my personal opinion.
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
Re: Models by Jorzi (AR)
Any thoughts about the transport model?
I'd like as much feedback as possible before making the hipoly
After that, major changes require more work...
I'd like as much feedback as possible before making the hipoly
After that, major changes require more work...


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Re: Models by Jorzi (AR)
I don't have any suggestions for changes at this point, it's fine for me. 
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
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cybersphinx
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Re: Models by Jorzi (AR)
It seems a bit bulky to me, more rectangular while the one from the movies is more oval.Jorzi wrote:Any thoughts about the transport model?
I'd like as much feedback as possible before making the hipoly
After that, major changes require more work...
We want information... information... information.
Re: Models by Jorzi (AR)
Hmm yes, well the one in the movies is clearly a mathematically defined ellipsoid (for the simple reason that it is almost as cheap as a triangle and takes as little memory space)
I wanted to make it look a bit more practical, with a floor and more efficient internal space.
I intend to stay true to the original of course, but I want to transfer the deliberate style choices rather than the results of limited hardware
Do you think it looks better if it's rounded?
I wanted to make it look a bit more practical, with a floor and more efficient internal space.
I intend to stay true to the original of course, but I want to transfer the deliberate style choices rather than the results of limited hardware
Do you think it looks better if it's rounded?


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Re: Models by Jorzi (AR)
I prefer this version:

I like it better than the smoother/rounder version because it looks more real. The smoother version looks more like one of those inflatable sofas (for want of a better description), and I don't mean that in a derogatory way, it's just that it look like if it was shot at it would pop. As a commercial airliner, in peaceful times, it would be perfect. But it looks too "consumer-orientated" for a post-collapse warzone. It's the sort of thing you'd want to put logos on and keep it clean and serve in-flight hot meals whilst guests watch in-flight holographic holywood movies.
The one that has panels looks like it has some rigid structure and armour that would help it survive in a warzone. Its design feels more functional and practical, and seems like something that would be quicker and cheaper to construct in an aircraft hangar by robots. It looks like it's designed to sustain damage. Inside I imagine few comforts, just lots of armour and backup systems, and the smell of oil from damaged droids being carried once more on to the battlefield.
As for the original movies / designs, while I think it's good to keep some elements of them I think there is still plenty of room for creative license to try different ideas. If I load some new version of warzone and the models are still recognisable in terms of what they are, but also quite significantly different to the original designs, then if they look great I'm going to love it regardless.
I guess, in my mind, I have this dream that one day warzone will feel like you're in a movie - but one one that's over produced. Something with a gritty realism to it, depicting a bleak yet hopeful post-collapse future. It's the sort of contrast between the original star wars movies and the dreadful "jaja binks" prequels that were all "hair and makeup".
I like it better than the smoother/rounder version because it looks more real. The smoother version looks more like one of those inflatable sofas (for want of a better description), and I don't mean that in a derogatory way, it's just that it look like if it was shot at it would pop. As a commercial airliner, in peaceful times, it would be perfect. But it looks too "consumer-orientated" for a post-collapse warzone. It's the sort of thing you'd want to put logos on and keep it clean and serve in-flight hot meals whilst guests watch in-flight holographic holywood movies.
The one that has panels looks like it has some rigid structure and armour that would help it survive in a warzone. Its design feels more functional and practical, and seems like something that would be quicker and cheaper to construct in an aircraft hangar by robots. It looks like it's designed to sustain damage. Inside I imagine few comforts, just lots of armour and backup systems, and the smell of oil from damaged droids being carried once more on to the battlefield.
As for the original movies / designs, while I think it's good to keep some elements of them I think there is still plenty of room for creative license to try different ideas. If I load some new version of warzone and the models are still recognisable in terms of what they are, but also quite significantly different to the original designs, then if they look great I'm going to love it regardless.
I guess, in my mind, I have this dream that one day warzone will feel like you're in a movie - but one one that's over produced. Something with a gritty realism to it, depicting a bleak yet hopeful post-collapse future. It's the sort of contrast between the original star wars movies and the dreadful "jaja binks" prequels that were all "hair and makeup".
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
Re: Models by Jorzi (AR)
I see what you mean, but I should maybe have mentioned this: The model will be normalmapped. This means that the smoothing is only there to provide good base normals in order for the normalmap not to be too distorted. Same goes for the balloon-like shiny reflections, they're only there in lack of other materials. The most important thing for the lowpoly is defining the silhouette 
Anyway, you make some good points which I will definitely think about when making the hipoly
Anyway, you make some good points which I will definitely think about when making the hipoly


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Re: Models by Jorzi (AR)
World War 1 zeppelins were capable of surviving dozens of ordinary bullets or shells due to how small the holes they created were compared to the zeppelin, meaning that lost gases would escape at a slow rate. The only way that they could be brought down quickly was to ignite the hydrogen that was being used to keep them afloat at the time.
Since then, airship designers now know better than to use hydrogen as their lifting gas, and have since switched to helium, though theoretically, if their protective layers could be stripped away or dissolved efficiently (using something like napalm, acid, or nanites), then they would likewise come crashing down, if not explosively like the WW1 zeppelins.
Since then, airship designers now know better than to use hydrogen as their lifting gas, and have since switched to helium, though theoretically, if their protective layers could be stripped away or dissolved efficiently (using something like napalm, acid, or nanites), then they would likewise come crashing down, if not explosively like the WW1 zeppelins.
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