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Re: Models by Jorzi (AR)

Posted: 29 Feb 2012, 20:05
by zany
I think all these should go into the 3.1 release. they are good!

Re: Models by Jorzi (AR)

Posted: 29 Feb 2012, 20:16
by Jorzi
Thanks :) Although I think it is good to keep it as a mod until we have a more complete collection.
But as we have stated before, we try to make it so that, once it is finished, it can be used to replace the current graphics in the game.

Re: Models by Jorzi (AR)

Posted: 29 Feb 2012, 20:24
by zany
Jorzi wrote:Thanks :) Although I think it is good to keep it as a mod until we have a more complete collection.
But as we have stated before, we try to make it so that, once it is finished, it can be used to replace the current graphics in the game.
how many more left before you guys are done? will you then start on new designs?

Re: Models by Jorzi (AR)

Posted: 29 Feb 2012, 20:35
by Jorzi
http://artrev2100.sourceforge.net/forum ... p?f=4&t=35
As you can see, we are pretty far on the units of campaign 1, although there is still lots of work to do...

Re: Models by Jorzi (AR)

Posted: 02 Mar 2012, 09:15
by Jorzi
The halftracks are now ingame and committed to svn

Re: Models by Jorzi (AR)

Posted: 02 Mar 2012, 12:27
by aubergine
Brilliant!

Re: Models by Jorzi (AR)

Posted: 02 Mar 2012, 17:50
by Giani
Great models! :D

Re: Models by Jorzi (AR)

Posted: 02 Mar 2012, 18:27
by NoQ
Did i say it already?
I'M GONNA TAKE THEM HOME

Re: Models by Jorzi (AR)

Posted: 02 Mar 2012, 19:52
by Emdek
NoQ, but give them back so others could play with them too. ;-)

Re: Models by Jorzi (AR)

Posted: 03 Mar 2012, 00:16
by aubergine
On the small halftrack, would it be worth extending a flat armour plate out the back over the tracks a bit? Otherwise if the unit is moving and you zoom in it's going to be obvious the tracks aren't actually moving which would spoil the effect?

Re: Models by Jorzi (AR)

Posted: 05 Mar 2012, 13:07
by Jorzi
Thanks guys :)
@aubergine: I see what you mean... The question is, how many people actually realize it while playing?

Re: Models by Jorzi (AR)

Posted: 05 Mar 2012, 13:20
by Emdek
With current zoom levels, where bigger overview is usually better, then nearly nobody...
But in case of making drive mode more official then it would be more like important detail. ;-)

Re: Models by Jorzi (AR)

Posted: 05 Mar 2012, 22:53
by Jorzi
Scav soldier textured and posed, tangent space normal maps allow posing the mesh without the shading looking wrong.

Re: Models by Jorzi (AR)

Posted: 05 Mar 2012, 23:41
by MaNGusT
are you going to use old animation system? the soldier it self is a bit bright :-). is it with my shader?

Re: Models by Jorzi (AR)

Posted: 06 Mar 2012, 09:20
by Jorzi
Just experimenting in blender, not exported yet ;)