Re: New Features in Wz2100 which I want to see in future.
Posted: 13 Sep 2006, 11:00
we need to support of russian lagige ni the chat!!!!
can any body create cp1251 support????
can any body create cp1251 support????
Strategy by Design
https://forums.wz2100.net/
We're (or better said, i?McH wrote: ...
The maximum zoom distance is not "whole map", but it is a distance from the ground, I guess.sander79 wrote: I'm also new to the forum and like to play the game.
- I found out it is possible to zoom in/out with '-' and '=', but when playing in a 4players map or greater I'm not able to zoom all out. Why it that ?
We know about that problem. Whenever you see the colored screen, a video was played in the original version (from Eidos/Pumpkin). But as Eidos did not release the videos, we can't display them and thus you only see that dummy.sander79 wrote: - Also after winning skirmish or a compain I get a blank screen (mostly orange or blue), with an escape I can continue but it this problem know ?
Also a known problem... One time we will try to put something meaningfull into that box.sander79 wrote: - Also after winning you will circle around your HQ but with a blue window in the middle, but it's always empty. :-\
Occurs both in 2.0.5 and cvs
sorry, I mean the radar-map-overview. (bottom right corner)DevUrandom wrote: The maximum zoom distance is not "whole map", but it is a distance from the ground, I guess.
Sorry for the late reply, but:Terminator wrote: 3)In Mplayer I think in stat bar (where conforming allianses "numpad_enter") in that window showing tanks which uses player. I think its wrong. Its tells all enemys that I will use that tanks for strike or sometthink like that. I think tanks must be replaced by for exemple colored cube or circle or . .. . .Like that.
About that part in red;indica wrote: just my 2 cents
-detailed score sreen at end of single player games. and one for multiplayer with maybe a chat lounge. .
-be able to set ai alliance and amount of ai on a map
-mouse-over unit stats
-a button to make unit/command group stop everything and set orders to hold position and don't attack.
-more detailed info on the parts in the design UI.
-in game mod loading. . or a loader of some type.
I dunno about you, but I always have a really high number...rush2049 wrote: -fix the scoring system inthe num_enter button screen, for human players it is always negative and some obscenely low #,and computers shoot off in the other direction, there should be some kind of weighting with research, units build/destroyed, and buildings built/destroyed.....
This is implemented already, I hope it will be released with the next release.-be able to set ai alliance [...]