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openGL shaders ?

Posted: 23 Mar 2010, 20:45
by Crymson
Correct me if I am wrong but this project is starting to use shaders for only the loading of external image files for the masks correct?
Nothing in game actually uses shaders?

Re: openGL shaders ?

Posted: 23 Mar 2010, 21:59
by Per
We use shaders for blending team colour masks when shaders are supported by the graphics card. If not, an inferior technique is used for the same purpose.

Re: openGL shaders ?

Posted: 23 Mar 2010, 22:13
by i-NoD
Per wrote:We use shaders for blending team colour masks when shaders are supported by the graphics card. If not, an inferior technique is used for the same purpose.
I must add that ff (for OpenGL 1.4-1.5 capable cards) version of TCMask feature is in no way inferior to shadered version and is producing almost the same result. I wrote 'almost' here because I deliberately traded a small amount of color-quality in ff version for compatibility/speed with *very crappy* or old HW, which I don't posses and cannot debug/fix. I'm not even sure if someone will find that difference. But if someone have Intel GMA 950 on Windows, then I can fix that.

Re: openGL shaders ?

Posted: 24 Mar 2010, 06:26
by Crymson
Right, so there are no plans to use shaders outside of loading the team masks?

Re: openGL shaders ?

Posted: 24 Mar 2010, 21:26
by i-NoD
You do have a strange habit of making some negative conclusions based on, what I'd call, positive facts... :geek:

There are plenty of ideas or places where game should benefit from shaders and we surely will add more things that will use shaders, but wishes alone will not implement them... well, usually not :wink:

Re: openGL shaders ?

Posted: 24 Mar 2010, 22:14
by Crymson
Just trying to clear things up. :)

Re: openGL shaders ?

Posted: 26 Mar 2010, 21:50
by Zarax
i-NoD wrote:But if someone have Intel GMA 950 on Windows, then I can fix that.
I do and can volunteer as a tester if you want.