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Building limits
Posted: 11 Mar 2007, 13:54
by CABLE_MONKEY
Anyone know of a way to alter or remove the building limits?
Re: Building limits
Posted: 04 Apr 2007, 20:33
by cegrocks
there is a mod for a 300 building limit, I will try to find one that has a bigger unit limit. I know the unit limit is located in warzone.exe so if you get the sourcecode, you could make your own unit limit.
Re: Building limits
Posted: 04 Apr 2007, 20:45
by Kamaze
...if you get the sourcecode, you could make your own unit limit.
This could be a difficult task!

Re: Building limits
Posted: 04 Apr 2007, 21:06
by lav_coyote25
actually it was already done for the original - it was called limits.wdg all you need to do is get wdg explorer and get into the limits mod (limits.wdg) and see how they did it. from what others have said/done so far...shouldnt be all that difficult to do...but then again i am NOT a programmer/dev....
;D
if you need something...ask. i may have it.
Re: Building limits
Posted: 21 May 2007, 05:53
by RevansGeneral
Where can i get the mod for 300 building limit?
Re: Building limits
Posted: 21 May 2007, 06:11
by lav_coyote25
300 unit limit = the new 2.0.6 release....
here!!
Re: Building limits
Posted: 21 May 2007, 17:09
by RevansGeneral
Is there a way to change building limits for structures?
Re: Building limits
Posted: 21 May 2007, 17:11
by Kamaze
This should be (afaik) done in some scripts.
Re: Building limits
Posted: 21 May 2007, 17:53
by Troman
The limit for some structures is set in rules.slo with
Code: Select all
setStructureLimits(<structure type>, <limit>, <player number>);
If you want to add structures to the limit screen or modify the limits for the limit screen, you have to modify multilim.slo file.
Re: Building limits
Posted: 21 May 2007, 18:03
by RevansGeneral
where can i get Pumpkin's MakeWDG.exe?
Re: Building limits
Posted: 22 May 2007, 11:59
by Giel
RevansGeneral wrote:
where can i get Pumpkin's MakeWDG.exe?
I assume you just want to modify the script ?? If so then just change the extension of the *.wz files to *.zip and use your favorite zip utility.
As for pumpkin's makewdg, I've got the source code, but it's a real pain in the arse to compile (i.e. I haven't succeeded at that yet).
Re: Building limits
Posted: 22 May 2007, 14:33
by UrbanVoyeur
Giel wrote:
As for pumpkin's makewdg, I've got the source code, but it's a real pain in the arse to compile (i.e. I haven't succeeded at that yet).
Do you mean the "WZCK_v20_Final_source"
Do you have VB 6.0? I've been able to compile it under VB 6, but it has some issues that need cleaning up before it can compile under VB 2005. I started to clean up it, but then I heard on the dev list that a C++ version was in the works, so I stopped.
It won't take much work to get it compiling under 2005, but is it worth it with a C version coming?
Re: Building limits
Posted: 22 May 2007, 19:12
by Giel
UrbanVoyeur wrote:
Do you mean the "WZCK_v20_Final_source"
I've got it from the original source release of WZ. I'm not sure what "WZCK_v20_Final_source" is supposed to be. See
makewdg.c
UrbanVoyeur wrote:
Do you have VB 6.0? I've been able to compile it under VB 6, but it has some issues that need cleaning up before it can compile under VB 2005. I started to clean up it, but then I heard on the dev list that a C++ version was in the works, so I stopped.
It won't take much work to get it compiling under 2005, but is it worth it with a C version coming?
Erm, I think you're mixing things up with PieSlicer, which is something quite different.
Re: Building limits
Posted: 22 May 2007, 21:08
by UrbanVoyeur
Giel wrote:
I've got it from the original source release of WZ. I'm not sure what "WZCK_v20_Final_source" is supposed to be. See
makewdg.c
Erm, I think you're mixing things up with PieSlicer, which is something quite different.
It was the Warzone Customizer Kit v2.0. There's VB code in there for MakeWDG, but I see now that it's just a GUI wrapper for the exe.
Oh well.
But yes, i was mixing up the pie slicer C++ re-write with the customizer kit.
Re: Building limits
Posted: 23 May 2007, 04:39
by lav_coyote25
the makewdg.exe came with the original editworld... which can be found on the warzone2100.de site
here...
this particular editor does NOT work with any of the new releases...
the beta 32 bit world editor can be found ( i think) in the downloads section on this site. and it DOES work with the new releases... it will not work with the old ones...