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modelling
Posted: 16 Mar 2010, 16:26
by x-32 jsf
Hi!
Im new at gamedev, but not at modelling in blender. Blender is my hobby and i want to make some models for WZ
I'm studiing graphic design...
How can i help/join/
Re: modelling
Posted: 16 Mar 2010, 19:55
by Olrox
We can use talented people in the Art Revolution project. We are re-making the models, improving the geometry with the details shown in the original textures and improving the textures as well. If you want to re-make some models so that we can see what you can do, perhaps we can use your help!
We are currently making normal maps from hi-poly models with every original textures' details as geometry, and then using those in low-poly ones, creating diffuse maps based on the original textures as well. Mantaining the style is a must
I don't have the slightest idea if you want to remake or create something brand new, but I'm just taking the opportunity to let you know about our project.
And welcome to the forums!
~Olrox
Re: modelling
Posted: 17 Mar 2010, 09:36
by x-32 jsf
My idea was remaking the models, and create some new ones. One of my favourite film are MAD MAX series so i want to remake this feeling, what was in the film. where to start?
Re: modelling
Posted: 17 Mar 2010, 13:19
by Berg
x-32 jsf wrote:My idea was remaking the models, and create some new ones. One of my favourite film are MAD MAX series so i want to remake this feeling, what was in the film. where to start?
Where to start is get to work making models.....you will need to make you 3D models in PIE format..
http://developer.wz2100.net/wiki/Artwork Look here for info
http://developer.wz2100.net/wiki/PIE_models look here for info
http://www.angelfire.com/falcon/stratadrake/utils/ Look here for Pieslicer
Making models can be done in many different programs blener 3Dmax etc. There are some format converters in trunk read read read there is a lot to know about models before you start.