New Models for 3.0, that make use of the mask feature wanted

Improving the artwork in Warzone2100 - not for mod discussions
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Rman Virgil
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Re: New Models for 3.0, that make use of the mask feature wa

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Rman Virgil wrote:@ Berg: I have an upcoming 10 day trip next week in the Sierras of N. Calif were I'll be doing some digital shooting specially for use as new Skyboxes and the creation of landscape textures for the new terrain renderer.... if you you think you would have some use for 'em I could also look for shots of structure surface weathering, corrosion, rust, decay, etc. for possible use in your creating textures for your structure models. No biggie really, I like shooting stuff like that. :)
Berg wrote:Thank you for this offer.
wish list
steel boiler tanks with rivets in them
rusted painted surfaces with pealing paint. prefer grey or very dull colour paint. on steel of course
corrigated iron sheds
machine parts with lots of nuts and bolts holding it together.
steel bridges prefer riveted. but bolted is good
Lots more ....Probably but thats a start
Thanks in advance
Sure, glad to put it into the mix. :)

Don't hesitate to add to the list. These are good details for my eye's roving pattern recognition.

I will be scoping-out old California Gold Rush country were there are still artifacts dating 100-150 years old so there is a good chance I may come across stuff like this.

- Regards, RV 8)

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Berg
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Re: New Models for 3.0, that make use of the mask feature wa

Post by Berg »

Command relay centre
wz2100_Sk-Rush_shot_020.png
Again it looks too clean but I will get better at textures
Here are the files for it
Again this is not a mod just bare files
Attachments
relay_centre.tar.gz
pie and 2 textures png
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Berg
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Re: New Models for 3.0, that make use of the mask feature wa

Post by Berg »

I have added to tcmask patch Pages 15 and 16
Being campain transport and tank propulsion
So more of the old pies and textures are converted
screen from campain
screen from campain
http://developer.wz2100.net/ticket/1757#comment:5
I have scaled the old textures to 512 from 256
The mask colours need tweaking but this is minor texture edit to get the saturation closer to original team colours.
PS also added cyborg textures and tcmask today
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Re: New Models for 3.0, that make use of the mask feature wa

Post by macuser »

great I love it :)

-regards macuser
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Berg
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Re: New Models for 3.0, that make use of the mask feature wa

Post by Berg »

Have completed tcmask conversion for old models
I hope it has no errors I did my best
http://developer.wz2100.net/ticket/1757#comment:5
Read ticket before using as the files to use are listed.
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Re: New Models for 3.0, that make use of the mask feature wa

Post by macuser »

Great, are these going in trunk any time soon?
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Berg
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Re: New Models for 3.0, that make use of the mask feature wa

Post by Berg »

macuser wrote:Great, are these going in trunk any time soon?
No idea as yet we will have to wait on the dev's, You could ask.
If you have trunk you could test out the patch all feedback is good.

Regards Berg
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Re: New Models for 3.0, that make use of the mask feature wa

Post by Zarel »

It seems these teamcolors have lost a lot of the detail they used to have (also, the green seems a bit too bright - we should fix that in the teamcolor code.)
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Berg
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Re: New Models for 3.0, that make use of the mask feature wa

Post by Berg »

The blend of team colours need adjusting in all images and mask that is a given.
Zarel wrote:It seems these teamcolors have lost a lot of the detail they used to have (also, the green seems a bit too bright - we should fix that in the teamcolor code.)
Fine tuning of the individual colours can be edited in that text file for mask colours

Regards Berg
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Re: New Models for 3.0, that make use of the mask feature wa

Post by macuser »

zarel,

I think the problem of them loosing details is as follows: unless the mask feature allows areas where it is 50% team color and 50% body color for that area then you WILL loose detail as more area must be solid team color. What should be implemented is an alfa transparency mask where you CAN have 50% team color in areas.

-regards macuser
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Re: New Models for 3.0, that make use of the mask feature wa

Post by Zarel »

macuser wrote:unless the mask feature allows areas where it is 50% team color and 50% body color for that area
...I'm pretty sure it already does.
macuser wrote:What should be implemented is an alfa transparency mask where you CAN have 50% team color in areas.
...I'm pretty sure it already does.
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Re: New Models for 3.0, that make use of the mask feature wa

Post by macuser »

It does not look like it to me O_o
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Re: New Models for 3.0, that make use of the mask feature wa

Post by Berg »

Blended team mask with texture PNG 50-50 or some amount
The darker the mask the more saturated the team colour is.
Then you darken the texture position to get final colour.
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Re: New Models for 3.0, that make use of the mask feature wa

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Ah, that makes sense. Thanks berg :)

-regards macuser
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Re: New Models for 3.0, that make use of the mask feature wa

Post by Berg »

All new models todate shown here.
tcmask new models
tcmask new models
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