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Re: New Models for 3.0, that make use of the mask feature wa
Posted: 17 Oct 2010, 15:48
by Berg

- texture from 2.1.0 scaled to 512 + tcmask added
Removed green tint
Still using tcmask team colours
Re: New Models for 3.0, that make use of the mask feature wa
Posted: 17 Oct 2010, 22:22
by Per
Much better!
Re: New Models for 3.0, that make use of the mask feature wa
Posted: 28 Oct 2010, 07:23
by Berg
Pepperpots using tcmask NEW
Files attached
Re: New Models for 3.0, that make use of the mask feature wa
Posted: 28 Oct 2010, 07:48
by whippersnapper
Wicked good, those pepperpots. And those rock formations make me antsy to map again.
- whip

Re: New Models for 3.0, that make use of the mask feature wa
Posted: 28 Oct 2010, 20:24
by Berg
After changing the pepperpots I realised that bombard also used the same mount pie file so here is a bombard to suit with tcmask.

- bombard and pepper
Re: New Models for 3.0, that make use of the mask feature wa
Posted: 28 Oct 2010, 20:47
by MetalWarrior95
This is all good but buildings looks so "cellshaded" type of graphic while terrain is practicaly having realistic textures!
Anyway the research center looks kinda weird,many windows and thats bad.There should be something like a building that has a elevator to underground,so like in the underground level and there will be like 3 levels,1 level will have like computers,second will have test rooms and third level will have a powerfull generator that will supply computers and lasers for experiments...
Thats just my idea in realistic way!
Re: New Models for 3.0, that make use of the mask feature wa
Posted: 28 Oct 2010, 21:38
by JDW
MetalWarrior95 wrote:Anyway the research center looks kinda weird,many windows and thats bad.
First of all, you're wrong. This research lab actually looks better than the current research lab. I don't understand why you can't see that. But your opinion is, well..., your opinion.
Secondly, that screenshot was shown to demonstrate how bombard and pepperpot pits look with the new tcmask, and omg, they look friggin' Great!!
Good job Berg and team.
Re: New Models for 3.0, that make use of the mask feature wa
Posted: 28 Oct 2010, 22:04
by MetalWarrior95
The textures are good but its mostly cellshaded look!
Old research center looks nicer...Well not that much but this one is a waste of time...So much windows,research centers in future wont have much windows,just a few but not that much!awww!
Re: New Models for 3.0, that make use of the mask feature wa
Posted: 28 Oct 2010, 22:16
by NoQ
So much windows,research centers in future wont have much windows,just a few but not that much!awww!
Hmm ... Why they should necessarily be depressing underground catacombs?? I want windows in my future research center!!!111oneone (:
Re: New Models for 3.0, that make use of the mask feature wa
Posted: 28 Oct 2010, 23:41
by whippersnapper
.
Windows ?

So you've assumed. Those are actually
Solar Panel Arrays of the future and thus Berg has actually addressed a nonsensical aspect of WZ's tech forecasting - to wit, that there would only be a fossil fuel energy resource and absolutely no renewables.
- Whip
.
Re: New Models for 3.0, that make use of the mask feature wa
Posted: 29 Oct 2010, 00:34
by lav_coyote25
whippersnapper wrote:.
Windows ?

So you've assumed. Those are actually
Solar Panel Arrays of the future and thus Berg has actually addressed a nonsensical aspect of WZ's tech forecasting - to wit, that there would only be a fossil fuel energy resource and absolutely no renewables.
- Whip
.
agreed.

Re: New Models for 3.0, that make use of the mask feature wa
Posted: 29 Oct 2010, 03:52
by Berg
new powerplant

- mouse-wheel.jpg.gif (26.86 KiB) Viewed 7068 times
Just joking
Re: New Models for 3.0, that make use of the mask feature wa
Posted: 29 Oct 2010, 06:24
by lav_coyote25
Berg wrote:new powerplant
mouse-wheel.jpg.gif
Just joking
no. your not joking... i can see you sniggering back there...

Re: New Models for 3.0, that make use of the mask feature wa
Posted: 29 Oct 2010, 13:24
by Wibble199
Personally, I think its a good idea....
Re: New Models for 3.0, that make use of the mask feature wa
Posted: 31 Oct 2010, 19:51
by Jorzi
Why not take the scavenger soldiers alive and put them to work like this, generating extra power?
