Page 11 of 17
Re: New Models for 3.0, that make use of the mask feature wa
Posted: 19 Sep 2010, 23:16
by Per
I looked into the solution chosen by wzgm, and it is a rather different solution than the one discussed in the link above. The wzgm approach is to add a few more vertices below the zero height axis for stretching, while keeping the rest of the model above it. This does not help with removing the stretching as such, which is necessary to update the Warzone drawing code to more modern techniques. Alas.
Re: New Models for 3.0, that make use of the mask feature wa
Posted: 02 Oct 2010, 06:49
by Buginator
Thanks to Berg, all the original models have been converted to use TCmask.

Re: New Models for 3.0, that make use of the mask feature wa
Posted: 02 Oct 2010, 17:12
by Square
thanks Berg

Re: New Models for 3.0, that make use of the mask feature wa
Posted: 02 Oct 2010, 20:36
by stiv
He has put quite of bit of work into this. Yay, Berg!
Re: New Models for 3.0, that make use of the mask feature wa
Posted: 04 Oct 2010, 00:16
by macuser
thnx berg!
Re: New Models for 3.0, that make use of the mask feature wa
Posted: 05 Oct 2010, 14:53
by macuser
BTW, sorry to double post, but where is berg? I haven't seen him for ages.
Re: New Models for 3.0, that make use of the mask feature wa
Posted: 09 Oct 2010, 18:31
by Buginator
macuser wrote:BTW, sorry to double post, but where is berg? I haven't seen him for ages.
Berg & crew are pushing the bar higher for what can be done with Warzone.
New models, animation, shields, and more...
For those that don't know,
Their site is: wzgm.net
The latest build is
http://sourceforge.net/projects/wzgraph ... e/download (windows)
http://sourceforge.net/projects/wzgraph ... z/download (tarball)
They don't have anyone that can make mac builds though.
Re: New Models for 3.0, that make use of the mask feature wa
Posted: 11 Oct 2010, 05:09
by Berg
macuser wrote:BTW, sorry to double post, but where is berg? I haven't seen him for ages.
Here is Berg
I am around just not on this forum Much I can be found on irc ##wzgm channel
Thanks Berg
Re: New Models for 3.0, that make use of the mask feature wa
Posted: 11 Oct 2010, 15:36
by macuser
Glad to see you berg

Re: New Models for 3.0, that make use of the mask feature wa
Posted: 13 Oct 2010, 13:11
by Berg
New radar texture.
new guard tower texture and added distortion section.
All models use tcmask.
Regards Barg
PS. If anyone wants these models PM me or visit irc ##wzgm
Re: New Models for 3.0, that make use of the mask feature wa
Posted: 13 Oct 2010, 13:59
by cumandgetit
Berg wrote:
New radar texture.
new guard tower texture and added distortion section.
All models use tcmask.
Regards Barg
I like.

cliff rocks look good too. what up with them ?
Re: New Models for 3.0, that make use of the mask feature wa
Posted: 15 Oct 2010, 06:50
by Berg
Here are archived files of the tower and texture tcmask included .
Cliff texture

- cliff
Re: New Models for 3.0, that make use of the mask feature wa
Posted: 16 Oct 2010, 12:08
by Rman Virgil
.
Thanks for posting you files, Berg.
I do wanna run some Cliff-Rock Formation experiments with your Texture at my earliest opportunity.
- Regards, RV
.
Re: New Models for 3.0, that make use of the mask feature wa
Posted: 17 Oct 2010, 11:58
by Berg
I was looking at the old powergen and it is poorly done with a good many extra polygons that cant be seen = wasted poly
I remade it and set the texture co-ords correctly Thanks to safety0ff new tool WMIT model viewer and converter, I made an object file from the old model and loaded it into my editor and saw many errors in old default model.
The upgraded power gen is 130 polygon I removed the extra useless ones and added a little extra shape to doors, now this model is tcmask and using 124 polygons.

- old and new shown together
This image shows the old not upgraded and the new with added door shape the doors are extended out further so they can be seen as example of added shape but this model is 6 less polygons then the original ---go figure wasted poly
Regards Berg
PS: this is in PIE3 format running in Buginators pre-3.0 branch

- this is what the end look should be
Re: New Models for 3.0, that make use of the mask feature wa
Posted: 17 Oct 2010, 14:34
by Per
There is something wrong about the colours of the power generator. It has a "tinted green glass" effect over several surfaces that should be crisp gray.