New Models for 3.0, that make use of the mask feature wanted

Improving the artwork in Warzone2100 - not for mod discussions
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macuser
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Re: New Models for 3.0, that make use of the mask feature wa

Post by macuser »

Berg nice to see your progress. keep it up.
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Berg
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Re: New Models for 3.0, that make use of the mask feature wa

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Re: New Models for 3.0, that make use of the mask feature wa

Post by Berg »

animated Vtol Fact WIth Tcmask
animated Vtol Fact WIth Tcmask
Added a mod that should work in 2.3.#
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wzgm-modZ.wz
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Re: New Models for 3.0, that make use of the mask feature wa

Post by Roux Le Corps »

WHEW! im on fire for this one! epic designs!
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Berg
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Re: New Models for 3.0, that make use of the mask feature wa

Post by Berg »

New MG bunker that uses tcmask and has a basement to distort to uneven ground.
bunker
bunker
I include the files for you to edit as you wish.
Just so you can compare here is the old default bunker
old default MG bunker
old default MG bunker
old_bunker.gif (47.96 KiB) Viewed 5968 times
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bunker.tar.gz
here is the files for bunker
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Re: New Models for 3.0, that make use of the mask feature wa

Post by Roux Le Corps »

I love the new bunker design! i love it ^_^
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Re: New Models for 3.0, that make use of the mask feature wa

Post by MaNGusT »

Berg wrote:New MG bunker that uses tcmask and has a basement to distort to uneven ground
download/file.php?id=5055&mode=view just to comparing.

also, have you solved this problem? -> viewtopic.php?f=33&t=3992&start=45#p39732
bunker is too large in build menu and when it built it can't be damaged because center of a model is under terrain.
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Re: New Models for 3.0, that make use of the mask feature wa

Post by Berg »

yes
menu with bunker
menu with bunker
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Olrox
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Re: New Models for 3.0, that make use of the mask feature wa

Post by Olrox »

Berg wrote:yes
bunker_menu.gif
Berg - that's brilliant!

Anyway, I could not let it go with some artistical impressions, if that is of your interest. I won't just say it all at once because I don't really know how much priority you're giving to the refinement of your models :)

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Re: New Models for 3.0, that make use of the mask feature wa

Post by MetalWarrior95 »

Berg wrote:
wz2100-20100821_235556-Sk-ariempty-T1.png
Added a mod that should work in 2.3.#
Berg, why vtol has on the beggining one small and when it upgrades then it has one big but the small one stays?
Why not concept of just one huge hangar and with upgrades there is like aditional generators on the side and we just like imagine that there are more robotic hands that are constructing vehicles also the tower should be replaced with some defense weapon...
We are talking about 3.0 version and the posible look of vtol factories and some other things.

So i reccomend for third upgrade maybe an AA gun to protect from vtols because i would always put vtol factory far from battle zones...

My idea is very constructive!

So when you first time build a vtol factory lv1, there should be an AA gun and with two upgrades there will be extra generators...one upgrade means one extra generator that will speed up construction of vtols...

About AA guns defense, if we dint researched then there will be no AA gun but when we research them and when we research better AA gun then it will automaticaly replace the AA gun that was there...Its like automatic upgrade of AA defense against vtols so i hope that this kind of upgrade of AA is posible but in a way that it automaticaly replaces outdated AA!

But first upgrade could be extra generator and the second upgrade should be then like something on the roof of the hangar,like a small box or a bit bigger and its like aditional ventilation or extra robotic or maybe advanced robotic arms :lecture:

So what do you think about that people?
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Re: New Models for 3.0, that make use of the mask feature wa

Post by JDW »

MetalWarrior95 wrote:My idea is very constructive!
MetalWarrior95 wrote:So what do you think about that people?
On the matter of your idea... Am I allowed to use the word 'stupid'?
"Speak when you are angry and you will make the best speech you will ever regret."
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Re: New Models for 3.0, that make use of the mask feature wa

Post by Rman Virgil »

.
Berg wrote:yes
bunker_menu.gif
Well done. :)

Have you thought about the Hard Point & Crete Tower Base distortions ?

The HP distortions don't come off as crazy as the base of the Crete Towers.

Like for example:


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- Regards, RV :hmm:
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Re: New Models for 3.0, that make use of the mask feature wa

Post by KukY »

j0shdrunk0nwar wrote:On the matter of your idea... Am I allowed to use the word 'stupid'?
Considering that you are replying to him, you have full rights to do so.
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Re: New Models for 3.0, that make use of the mask feature wa

Post by JDW »

KukY wrote:
j0shdrunk0nwar wrote:On the matter of your idea... Am I allowed to use the word 'stupid'?
Considering that you are replying to him, you have full rights to do so.
Heh heh.. No, I wasn't going to do that and wouldn't even say it to anyone else. Some time ago maybe I would have because I too used to be like him. But now I try to be more aware of the repercussions of my words. You never know what idea you might just happen to kill while it's still very young and crude.

Imagine what would have happened if the person who invented the wheel quit making prototypes because some dude kept calling the idea a stupid one... OMG! No Segways!!! :lol2: :lol2: :lol2: :lol2:
"Speak when you are angry and you will make the best speech you will ever regret."
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Re: New Models for 3.0, that make use of the mask feature wa

Post by Rman Virgil »

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j0shdrunk0nwar wrote: ....Some time ago maybe I would have because I too used to be like him. But now I try to be more aware of the repercussions of my words. You never know what idea you might just happen to kill while it's still very young and crude.
A noble value, I dare say. :) The example that comes to mind, quite relevant to us here, is the years of countless disparaging remarks, between 1999 & 2004, about the futility of any efforts made to getting the WZ source liberated.

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