crux wrote:it is definitely worse than beta 10.
my other post was deleted about this issue in the other thread.
no idea why.
That thread and this build are pretty much identical. That is why it was moved into this thread, the other one should be locked so nobody can comment about that build there.
However, it looks like it didn't keep a shadow copy of the post in there.
In any case, sorry for the confusion.
Your post is in the first page of this thread.
I just want to hear about the sync issues.
hao wrote:I still have problems with cyborgs' legs walking around without their bodies.
wz2100_shot_004.png
I have done quite a few things to make it happen, and while I can make something close (as in walking legs), I can't make the game do it without me tinkering the code.
We really need some help to determine how the heck this is going on.
Does map choice make a difference ?
Does how many people that play a level make a difference ?
Does it happen on multiple games (as in back-to-back) ?
What tech level does this happen on?
No bases / full bases?
Any other info we are missing?
zydonk wrote:How do I get rid of the naff timer/game title on the screen? Hope the dev is not simply finding things to do now...
There is a good reason for doing this, (and it has *always* been on for debug builds), and the plan was to make a toggle for it, I just haven't gotten around to do it yet.
The reason is, when people report bugs, they don't have a clue what level they are on.
This will help us debug those situations.
Merged into one post. Hey, Buggy, did you know that you can click "Quote" in the "TOPIC REVIEW: 2.3 BETA 11A IS RELEASED!" section at the bottom of the posting screen, to quote multiple posts in one?