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Segmentation fault on multiplayer mode

Posted: 17 Feb 2010, 16:40
by ledzgio
Hi, I'm using the 2.3 beta 10 version on ubuntu linux 9.10 and i get this error while playing in multiplayer mode:

bt_audio_service_open: connect() failed: Connection refused (111) bt_audio_service_open: connect() failed: Connection refused (111) bt_audio_service_open: connect() failed: Connection refused (111) bt_audio_service_open: connect() failed: Connection refused (111) info |03:25:20: [frontendMultiMessages] ** player 3 has dropped! Host is true info |03:25:20: [clearPlayer] R.I.P. _Scheitan_ (3). params: (0:1) error |03:25:27: [delSocket] NULL SocketSet provided error |03:25:27: [delSocket] Assert in Warzone: netplay.c:582 (set != NULL), last script event: '<none>' error |03:25:27: [socketClose] Failed to close socket: Bad file descriptor Saved dump file to '/tmp/warzone2100.gdmp-p5shLT' If you create a bugreport regarding this crash, please include this file.
Segmentation fault

Re: Segmentation fault on multiplayer mode

Posted: 18 Feb 2010, 02:18
by Buginator
ledzgio wrote:Hi, I'm using the 2.3 beta 10 version on ubuntu linux 9.10 and i get this error while playing in multiplayer mode:

bt_audio_service_open: connect() failed: Connection refused (111) bt_audio_service_open: connect() failed: Connection refused (111) bt_audio_service_open: connect() failed: Connection refused (111) bt_audio_service_open: connect() failed: Connection refused (111) info |03:25:20: [frontendMultiMessages] ** player 3 has dropped! Host is true info |03:25:20: [clearPlayer] R.I.P. _Scheitan_ (3). params: (0:1) error |03:25:27: [delSocket] NULL SocketSet provided error |03:25:27: [delSocket] Assert in Warzone: netplay.c:582 (set != NULL), last script event: '<none>' error |03:25:27: [socketClose] Failed to close socket: Bad file descriptor Saved dump file to '/tmp/warzone2100.gdmp-p5shLT' If you create a bugreport regarding this crash, please include this file.
Segmentation fault
Update your openalsoft, or uninstall pulse audio.

For the crash, where is the dump file?

Re: Segmentation fault on multiplayer mode

Posted: 18 Feb 2010, 16:42
by ledzgio
I can't uninstall pulse and i have openal already to the latest version: 1:1.8.466-2.

Could i disable sound within the game? should it solve the problem? is there any repository to get a newer version of openal?


thank you

p.s. attached the dump file.

Re: Segmentation fault on multiplayer mode

Posted: 21 Feb 2010, 06:21
by Buginator
Yes, use --nosound

Yes, there is a repo for openALsoft, check their site: http://kcat.strangesoft.net/openal.html

Re: Segmentation fault on multiplayer mode

Posted: 21 Feb 2010, 16:03
by stiv
i have openal already to the latest version: 1:1.8.466-2.
Note that openal and openal-soft are two different things