Power levels and oil derricks
Posted: 16 Feb 2010, 20:17
So I notice maps with wildly different numbers of oil derricks, which I feel is bad, since a user might like a map, but it doesn't have the power level they like...
This was the problem that the power level option is supposed to solve. But the problem is, the power level option isn't enough.
Currently, power multipliers are, for low, medium, and high respectively:
0.75 - 1.0 - 1.25
For a map with 4 oil derricks in-base, this is the equivalent of having 3, 4, and 5 derricks in-base, respectively. Not really enough of a difference, which is what causes people to make maps with way too much oil. Therefore, I propose, adding a new "super high power levels", and then changing the multipliers to:
0.5 - 1.0 - 1.5 - 2.0
With these settings, recommended oil per person on an average map is: 4 derricks in-base, 2-4 derricks near-base, and 2-8 derricks scattered around map (depending on size of map). Except in extremely special circumstances, there should not be more than 16 derricks per player on a map.
This was the problem that the power level option is supposed to solve. But the problem is, the power level option isn't enough.
Currently, power multipliers are, for low, medium, and high respectively:
0.75 - 1.0 - 1.25
For a map with 4 oil derricks in-base, this is the equivalent of having 3, 4, and 5 derricks in-base, respectively. Not really enough of a difference, which is what causes people to make maps with way too much oil. Therefore, I propose, adding a new "super high power levels", and then changing the multipliers to:
0.5 - 1.0 - 1.5 - 2.0
With these settings, recommended oil per person on an average map is: 4 derricks in-base, 2-4 derricks near-base, and 2-8 derricks scattered around map (depending on size of map). Except in extremely special circumstances, there should not be more than 16 derricks per player on a map.