.
There are 2
Calderas on this map and both are part of the embedded multiple center gravity dynamic.
They are called
~ Fire Beard and Crimson Mane ~
Besides serving as landmarks, both will be prime real estate to find your way to, occupy & hold onto.
Both will also boost the value of
Cyborgs & Airlift. Both subvert the usual way WZ is played - like much else spoken to earlier in the thread.
If I were to sum up the goal of all the design innovations in brief it would be thus - Aqua Co-op SE intends to expand & promote fun, fresh, adventuresome, game play along the lines of winning the day through multi-vectored velocity maneuver and continuous, generative, 4D situational awareness. It achieves these goals without any modding, scripting or altering the hard coding in the binary. The power of pure mapping utilizing Flail13's FlaME plus imaginative, out of the box thinking, and scrupulous attention to detail (both aesthetic & balancing) are more than enough in aggregate to change the way the game is played in new, exciting and satisfying ways.
This concludes my pre-release comments. I'll be focused over the next couple weeks on bringing Aqua Co-op SE to its Beta Stress Testing phase.
Regards, RV
.