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Re: travel path calculation

Posted: 13 Dec 2011, 16:58
by Chojun
Agreed - WZ doesn't need larger maps. Ground units are slow enough as they are, and to make them travel larger distances would only serve to increase game lengths which is already a problem.

Larger maps would also only serve to increase the use of mass VTOL swarms as well.

WZ is supposed to be a game that encourages a wide array of tactics and strategies (but doesn't - irony), and doing things to work against that (like making maps bigger) isn't a good idea.

Re: travel path calculation

Posted: 13 Dec 2011, 17:08
by NoQ
but doesn't - irony
I think it does. When i stopped playing tasteless maps with tasteless rules, i found a much wider array of different tactics and strategies :)

I'm going offtopic though, sorry :oops:

Re: travel path calculation

Posted: 13 Dec 2011, 19:40
by Goth Zagog-Thou
Yep .. chalk it up to one (more) feature in Warzone that I want that will probably never happen... like having all tilesets available to a single map at all times...

I really need to finish Cam 4 and bury my head into the source code for a year.. ;)