Re: travel path calculation
Posted: 13 Dec 2011, 16:58
Agreed - WZ doesn't need larger maps. Ground units are slow enough as they are, and to make them travel larger distances would only serve to increase game lengths which is already a problem.
Larger maps would also only serve to increase the use of mass VTOL swarms as well.
WZ is supposed to be a game that encourages a wide array of tactics and strategies (but doesn't - irony), and doing things to work against that (like making maps bigger) isn't a good idea.
Larger maps would also only serve to increase the use of mass VTOL swarms as well.
WZ is supposed to be a game that encourages a wide array of tactics and strategies (but doesn't - irony), and doing things to work against that (like making maps bigger) isn't a good idea.