Page 4 of 6

Re: 2.3 Beta 10 is released!

Posted: 11 Feb 2010, 13:51
by Samowar
grim4593 wrote:The only thing that I can think would increase the usability of artillery units would be an easier way to disconnect a unit from a sensor. Right now, every individual unit has to be clicked and moved. I can't think of any good suggestions without cluttering the UI right now, and either way, that would be more suited to a suggestions forum.
I always group all my mobile artillery with [Ctrl]+[Number]. To unassign, just press [Number] and move the whole group elsewhere.

Re: 2.3 Beta 10 is released!

Posted: 11 Feb 2010, 19:11
by Zero-Omega
what the hell do scavengers do now? i havent noticed a difference O_o

Re: 2.3 Beta 10 is released!

Posted: 11 Feb 2010, 19:13
by KukY
Zero-Omega wrote:what the hell do scavengers do now? i havent noticed a difference O_o
Erm, they work?

Re: 2.3 Beta 10 is released!

Posted: 11 Feb 2010, 19:19
by Zero-Omega
They just sit in one place and dont do anything though

Re: 2.3 Beta 10 is released!

Posted: 11 Feb 2010, 19:21
by KukY
Zero-Omega wrote:They just sit in one place and dont do anything though
Are you sure?
Scavangers never did anything big so you may have not noticed...

Re: 2.3 Beta 10 is released!

Posted: 11 Feb 2010, 20:10
by GiGaBaNE
i notice from the challenge mission 1 as you walk over central area you get slapped once at best by a few units, then they do virtually nothing unless you you practicly stand in their base.

they need toughening up, and a bit more expantionist too.

Re: 2.3 Beta 10 is released!

Posted: 11 Feb 2010, 21:08
by Per
GiGaBaNE wrote:i notice from the challenge mission 1 as you walk over central area you get slapped once at best by a few units, then they do virtually nothing unless you you practicly stand in their base.

they need toughening up, and a bit more expantionist too.
They are not an supposed to expand or be tough. They are there to be run over. However, I suggest you try a map where they are more properly set up, like Rush (especially in no base starts - they will have lots of units).

Re: 2.3 Beta 10 is released!

Posted: 11 Feb 2010, 21:42
by gypakk
Hi!
Just wanted to let you know that Beta 10 runs smoothly on an 9-inch EeePC (1024x600) with Ubuntu.
Great work!

Thanks to you all!

Re: 2.3 Beta 10 is released!

Posted: 12 Feb 2010, 03:04
by Zarel
A subconversation was split to: Rocket/Cannon balance

Re: 2.3 Beta 10 is released!

Posted: 12 Feb 2010, 04:20
by North
Samowar wrote:
grim4593 wrote:The only thing that I can think would increase the usability of artillery units would be an easier way to disconnect a unit from a sensor. Right now, every individual unit has to be clicked and moved. I can't think of any good suggestions without cluttering the UI right now, and either way, that would be more suited to a suggestions forum.
I always group all my mobile artillery with [Ctrl]+[Number]. To unassign, just press [Number] and move the whole group elsewhere.
Or you can just have the Ctrl key down while selecting the group and then click somewhere.

Re: 2.3 Beta 10 is released!

Posted: 12 Feb 2010, 19:45
by CFG
@Buginator: Something like your patch would be nice... When the game is paused I think <1 FPS would be sufficient for taking screenshots or the like.

Re: 2.3 Beta 10 is released!

Posted: 12 Feb 2010, 21:52
by Zarel
CFG wrote:@Buginator: Something like your patch would be nice... When the game is paused I think <1 FPS would be sufficient for taking screenshots or the like.
That would, unfortunately, screw up the hover effects on the menu buttons.

Re: 2.3 Beta 10 is released!

Posted: 12 Feb 2010, 22:16
by crux
CFG wrote:Some issues I noticed during test play:
  • when the game is paused, it would still consume lots (near 100%) cpu power during massive battles on maps like ntw2, ultimate power, domination, etc.
  • not sure how this happended, but after leaving and re-entering fullscreen, WZ didnt respont do mouse movement any more. Anyone else seen this?
  • there are no cyborg grenadiers, even at full research?
I think the path finding thread is to blame for this, it never sleeps

Re: 2.3 Beta 10 is released!

Posted: 12 Feb 2010, 22:58
by Per
crux wrote:I think the path finding thread is to blame for this, it never sleeps
Really? http://warzone2100.svn.sourceforge.net/ ... iew=markup line 152

Re: 2.3 Beta 10 is released!

Posted: 12 Feb 2010, 23:10
by crux
Per wrote:
crux wrote:I think the path finding thread is to blame for this, it never sleeps
Really? http://warzone2100.svn.sourceforge.net/ ... iew=markup line 152
yes, try a game with lots of units and pause it, and my monitor shows 100% CPU usage for the spawned thread.
gotWork is never set to 0 when paused.