is there a valid explanation for this?
it seems wrong for people to do awesome stuff but it is sitting in the forums and not in game!
this is excellent quality!

come on devs put it in the game as a official mod!

teamcoloring -- http://developer.wz2100.net/ticket/851Zarel wrote:The most important reason is that we don't know how they would be used. The development branch isn't a place to throw in anything and everything, but a branch that's being prepared to be the next version of Warzone. Mechs would not be able to go into Warzone until they have found themselves a niche, and have been fleshed-out and balanced.
(The lack of teamcoloring also makes integration a bit difficult.)
If these problems were addressed, we would love to see them in-game.
I'm glad you are offering to help.crux wrote:all the pieces are scattered all around, just nobody is putting them together.

Putting them all together is a lot of work. It would take someone committed to doing just that to get it done.Per wrote:I'm glad you are offering to help.crux wrote:all the pieces are scattered all around, just nobody is putting them together.
Per wrote:I'm glad you are offering to help.crux wrote:all the pieces are scattered all around, just nobody is putting them together.
I don't think it is possible with the forum software you are using.Rman Virgil wrote:.
Putting them all together is a lot of work. It would take someone committed to doing just that to get it done.
One way to go about it would be to have collected Mod / Map download web pages with brief descriptions and evaluations instead forum thread attachments hither and yon. (Again, requires a commitment of effort, time and resources to happen.) This approach has been very successful early on in the history of this game.
With that kind of d/l web page set-up, if a Mod's / Map's popularity is exceedingly obvious (various straightforward metrics can be used to gauge that) then this could be a criteria or segue to make it part of the official game distro package. This is not the same as merging with the base game but still a quite notable accomplishment. Thinking strictly in terms of merging with the base game is very much over stated as the sole worthy way of contributing to the game's evolution, IMHO. Many a mod to other games have exceeded the popularity of the original game and gone on to stand apart as a singular gaming experience.
Regards, RV![]()
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Hey 4nE.RBL-4NiK8r wrote:
As for adding something to the game and making sure its balanced thats not really that hard to do if you know the tech tree, and want it in the game we were doing that with 1.12 and we didnt even have the source code at the time. What ever happened to the Landmines ? or some of the other things we came up with back then ?
4nE

Rman Virgil wrote:Hey 4nE.RBL-4NiK8r wrote:
As for adding something to the game and making sure its balanced thats not really that hard to do if you know the tech tree, and want it in the game we were doing that with 1.12 and we didnt even have the source code at the time. What ever happened to the Landmines ? or some of the other things we came up with back then ?
4nE![]()
The "NTW" mod by Delphinio (included in the Distro of the current version of WZ by this project) is an aggregation of Mods from our time that includes bits from v.1.11, v.1.12, LOD, A.I. Boost, Citadel Elite, Grim's GFX Mod, etc.... However, it could use a fair bit more attention in the area of Balance... IMHO. Maybe it's just me but I don't think achieving balance with modifications to the game's GPMs is all that easy, no matter how well you understand the tech-research tree, and I also think it's an on-going process. In that sense I can thoroughly relate to Zarel's continuous balancing work with the base game. In my WS Complex Mod (changes GFX, GPMs, A.I. & Mapping... not just one of those) it is the most time consuming aspect and most challenging all across the board. But being a very strong MP player certainly makes a huge difference and that you were /are - in addition to your high caliber mapping, natch.![]()
Regards, RV![]()
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That can be achieved with proper animation - afaik, your can add more than 3 turrets on a model. But it would get boring fast, IMO. Research is not quite *slow*, and if you've got units that aggregate too much value, you might very well end up having obsolete weapons because it took too long to produce the unit.lunarmachiavelli wrote:I used to fantasize a lot about a mech-based verson of WZ2100. You could have a simple chicken legs option for the small bodies with just single turret on top like any other tank. But the real fun would be in the added possibilities for unit design and versatility for giving the larger mechs two or even three weapon options.