...are you sure it was autopruned? I can still see it...
The specification was basically "do what you want, as long as it looks good and fits Warzone's style".
Ah, well, here's the post I made to the Wesnoth forums:
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This would probably reach more of its intended audience in an art section, but since it's not Wesnoth-related, I guess I'll just put it here.
Warzone 2100, for those of you who don't know, is a FOSS 3D real-time strategy game. As such, most of the active artists are 3D artists - I'm really the only 2D artist on the team right now. So I was hoping, since there are some pretty good pixel artists here, if one of you guys might want to help out a bit. Not long-term or anything, but just to improve the cursors a bit.
The bottom half of this image are what the current cursors for Warzone look like. They are, in order:
(first line) enter transport, demolish structure, normal, build, attack-move, move-and-disembark-transport, attack, guard,
(second line) repair, select, use-repair-facility, pick-up, not-allowed, move-here, observe-with-sensor, jam-sensor,
(third line) link-to-commander
(The last two are unused, so feel free to ignore them.)
They must be within 32x32, but the "center" can be anywhere. Right now, the color scheme is red=attack, green=move, yellow=action, white=select. Although some actions are green, for some reason; feel free to change that. Also feel free to add your own color scheme entirely (especially since the current color scheme makes attack-move look too Christmasy).
Anyway, as you can see, they're passable, but they could use a bit of improvement. The green seems a bit bright, the red seems a bit dark, and they're all a bit flat. If any of you could redraw them or something, that wold be great (anti-aliasing would be nice, too).