Page 4 of 4

Re: Zerovirus's art - cursors

Posted: 03 May 2010, 08:32
by dak180
Zarel wrote:cursors.png
crushed.png
crushed.png (7.16 KiB) Viewed 7881 times

Re: Zerovirus's art - cursors

Posted: 05 May 2010, 04:18
by Olrox
Left column is great, but I still don't like the attack-move (Zarel was also kind of intrigued about it, so we've exchanged a few ideas), so I've made this concept - it was a quick-and-dirty approach so don't be too fussy with details, someone's gotta work on it before it looks good :P

What do you think of it?

Re: Zerovirus's art - cursors

Posted: 05 May 2010, 13:12
by KukY
Olrox wrote:Left column is great, but I still don't like the attack-move (Zarel was also kind of intrigued about it, so we've exchanged a few ideas), so I've made this concept - it was a quick-and-dirty approach so don't be too fussy with details, someone's gotta work on it before it looks good :P

What do you think of it?
Nice.

Re: Zerovirus's art - cursors

Posted: 05 May 2010, 23:47
by Tiberian
awesome cursors :3

Re: Zerovirus's art - cursors

Posted: 08 May 2010, 18:44
by theArmourer
I like it.

Re: Zerovirus's art - cursors

Posted: 10 May 2010, 19:05
by Zerovirus
I really like that design! Think I'll make some variation on that for the next version.

Re: Zerovirus's art - cursors

Posted: 10 May 2010, 23:39
by natbob1
They look great! Keep up the good work. How close are they to being included? Could someone post the sprite png (that the game uses?)

Thanks

Re: Zerovirus's art - cursors

Posted: 13 May 2010, 00:42
by Black NEXUS
Its not easy to edit the intfac5.png, it can be on the wrong position. Ingame it can overlap two symbols and more.

Re: Zerovirus's art - cursors

Posted: 16 May 2010, 23:43
by Zerovirus
Made several designs, which one fits the best? The pallete is there to remind you that you can recolor any or all parts as needed.

EDIT: Also finished repair icons. Finally. I think that's everything on the list, except for unit transport deploy, attackmove, and whatever the chain and X are for.

Re: Zerovirus's art - cursors

Posted: 16 May 2010, 23:57
by Zarel
Chain is "attach", Arm is "pick up oil/artifacts", X is "can't do that".

Re: Zerovirus's art - cursors

Posted: 17 May 2010, 00:21
by doomdesire
I was looking through these pages and i have to say that i am impressed. Nicely Done. But i have to say that for some of them, doesn't it seem like over-doing it a little bit? I have been playing this game for a month or two, and i am already familiar with all the cursor's so far. If you change many of them drastically, i think it might get confusing while playing the game. instead of just clicking attack, people may be confused as to what that is for. But i'm not a developer or programmer, im just a 16 year old with limited knowledge of a computer. I was just curious.


-Doom

Re: Zerovirus's art - cursors

Posted: 17 May 2010, 00:52
by Zerovirus
True, my cursors do tend to get overdone. I suppose it's an integral part of me to be pompous and stuff.

I guess with this the preliminary versions are finished. Any comments on how they look ingame are appreciated.

Zarel, I'm assuming you already committed the changed move cursors. If not, the shading isn't that hard to change.

Re: Zerovirus's art - cursors

Posted: 17 May 2010, 02:03
by Zarel
After testing these, I think some overhauling needs to happen. I've discussed this with Zerovirus over IRC, but the basics is that the borders will be darker, and the stuff inside the borders will be lighter.