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Re: A Map Editor

Posted: 09 Feb 2010, 18:13
by milo christiansen
How do you make gate ways?

Re: A Map Editor

Posted: 09 Feb 2010, 18:38
by Rman Virgil
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milo christiansen wrote:How do you make gate ways?
I think they are NOT implemented yet.

As I understand the current binary, GW's sole purpose now is to help facilitate the Skirmish A.I. in building Defensive structures. (It's PF function dispensed with a while back, as I recall).

Regards, RV :cool:
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Re: A Map Editor

Posted: 09 Feb 2010, 18:41
by milo christiansen
Rman Virgil wrote:I think they are NOT implemented yet.
Thats what I thought, Thanks

Re: A Map Editor

Posted: 10 Feb 2010, 02:46
by Olrox
Hmmm, I was wondering why my minimap went blank. It did when I've installed v0.5 O_o
I'll reinstall and see if that solves the problem.
EDIT: It didn't solve the problem :(

Re: A Map Editor

Posted: 10 Feb 2010, 04:38
by Flail13
0.7 is up.

I changed something that will hopefully fix your minimap, Olrox.

Re: A Map Editor

Posted: 10 Feb 2010, 05:12
by Olrox
Hmm, it turned blue now. Seriously!
It is behaving in a really strange way: When let alone, it is always turquoise blue. When I pass the mouse over it, it gets white again, but returns to blue when I take the mouse away. When grid is enabled, it gets green on mouse-over O_o
But that may as well be a problem with my crappy machine.

EDIT: The minimaps work with some maps, and won't work with other ones. It isn't a problem with tilesets, as there are maps from all the tilesets with varying situations.

Re: A Map Editor

Posted: 10 Feb 2010, 06:36
by lav_coyote25
:evil: filedropper :evil: is EVIL it takes you to a fracking 404 page. can you not upload to the forum here??? and if its due to the size - i am sure that could be fixed ...right kamaze???? :)

Re: A Map Editor

Posted: 10 Feb 2010, 07:02
by Olrox
lav_coyote25 wrote: :evil: filedropper :evil: is EVIL it takes you to a fracking 404 page. can you not upload to the forum here??? and if its due to the size - i am sure that could be fixed ...right kamaze???? :)
hahahahaha... I've never seen Lav that mad before xD

A really useful thing would be that the cliffs were considered boundaries for the auto-texture "fill" tool - Would really make things a lot easier, IMHO. But hey, take your time considering and occasionally applying those changes! You're already releasing versions at an amazing rate, the improvements since v0.1 are obvius and stunning. Incredible performance, I must say. Where's the "add to Hall of fame" button? :cool:

And I've figured out a solution for the minimap: Resizing the map. I've discovered that, even when I've resized it to 256x256 and imported the heightmap, it was set to 255x255... It is because the map files only work properly with sizes that are potencies of 2, right? Maybe locking the map sizes in the resize tab would avoid those problems (making a drop-down menu with 64, 128, 256 and 512 for width or length would hit the spot, I think)

Re: A Map Editor

Posted: 10 Feb 2010, 07:12
by Zarel
lav_coyote25 wrote::evil: filedropper :evil: is EVIL it takes you to a fracking 404 page. can you not upload to the forum here??? and if its due to the size - i am sure that could be fixed ...right kamaze???? :)
No, Kamaze set the PHP hardlimit at too low for it. For the last few releases, I've been uploading these files to the Guide server for him, but today my internet connection is too unreliable to upload a new release. :(

Re: A Map Editor

Posted: 10 Feb 2010, 07:57
by Flail13
Olrox, it's already using the same image data for the minimap as what it exports. The problem is with making the texture in OpenGL, but I don't know what's causing it. Have you tried looking for new display drivers?

EDIT: missed the second part - so your opengl wont allow any textures that aren't of those sizes. afaik, it should only be like that for mipmapped textures - which they aren't.

Re: A Map Editor

Posted: 10 Feb 2010, 08:13
by Buginator
Flail13 wrote:Olrox, it's already using the same image data for the minimap as what it exports. The problem is with making the texture in OpenGL, but I don't know what's causing it. Have you tried looking for new display drivers?

EDIT: missed the second part - so your opengl wont allow any textures that aren't of those sizes. afaik, it should only be like that for mipmapped textures - which they aren't.
Some real old hardware don't support textures that are not power of 2. We had this issue in the codebase as well for the vids.
I dunno if you wish to write a workaround for old hardware or not?

Re: A Map Editor

Posted: 10 Feb 2010, 08:33
by Olrox
Flail13 wrote:Olrox, it's already using the same image data for the minimap as what it exports.
Yeah, when I've got it working I've seen that what I was propposing was really stupid :stressed:
Well, I think that old hardware is meant to be exchanged. Mine is from the time when ugly hairy men dragged ugly hairy women by the hair to their caves. I've exchanged this video card for a carved stone hexagon (wheels were expensive) :cool:

Re: A Map Editor

Posted: 10 Feb 2010, 16:15
by Black Project
I'm getting an error when i try to open the .LND files of original Warzone maps :scream: (MP, Campaign maps)

Now i cannot make my maps based in the campaign missions ones :gonk:

Error 9; O índice estava fora dos planos da matriz

But i can open the .WZ files normally without errors
Click to enlarge
Click to enlarge

Re: A Map Editor

Posted: 11 Feb 2010, 01:48
by Olrox
Hmm, I've done a pretty ugly thing to my map. I've started the editor, and was going to open my map, but accidentally clicked the "Save" button instead. I've done that fast so I didn't notice it... and I was frustrated about how long it was taking to open my map, when I've realized what I've done :gonk:

Hmmm, an easy way to avoid this kind of thing would be to disable the "Save" button when no changes were made to the map yet.
I was lucky to export a height map today, just by the morning, so at least this was saved. I know that this ocurred just because of this lapse of attention, but if it wouldn't be much of a trouble, making this alteration would avoid other accidents such as this!

(Ah, I'm feeling really stupid :stressed: )
Regards, Olrox :(

Re: A Map Editor

Posted: 11 Feb 2010, 02:53
by Flail13
Black Project wrote:I'm getting an error when i try to open the .LND files of original Warzone maps :scream:
Can you attach the LND you are trying to open? I am able to open the campaign LNDs I have.

Olrox, doesn't it ask if you want to replace the file??
Disabling the save button would be annoying if you wanted to save something more than once in different formats.
Ive changed the minimap texture sizes so your minimap should at least be fixed in the next version.