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Re: A Map Editor

Posted: 04 May 2010, 23:17
by macuser
This is indeed a historical moment as the first pre alpha release of flaME for mac is out!!!

Notes (these will be fixed in later releases):
1. the terrain selector on the left covers content and does not change with the tabs
2. the included zip is by no means the end result but must be run form the terminal. It will be a clickable app later

Requirements:
A mac or linux machine running mac 10.4 or any relatively new version of linux. 256 MB RAM, 700 MHZ, 10MB HD space, Warzone 2100, MONO runtime 2.4 or >

Link to download coming soon.
1.png

Re: A Map Editor

Posted: 04 May 2010, 23:29
by macuser
Note: rename Debug.7z to Debug.7z.001 and Debug2.7z to Debug.7z.002 and place them in the same directory before you extract them.

-regards macuser

Re: A Map Editor

Posted: 05 May 2010, 02:02
by BlueMaxima
You better get as close as you can to Win/flaME, otherwise I'll have to rewrite the manual, and I will NOT be a happy man.

Re: A Map Editor

Posted: 05 May 2010, 02:35
by macuser
Don't worry, right now the interface is identical it is just the code that I change :)

-regards macuser

Re: A Map Editor

Posted: 05 May 2010, 02:40
by BlueMaxima
And make sure it stays that way.

Re: A Map Editor

Posted: 05 May 2010, 07:54
by Olrox
What's that? FlaMAC? :hmm:

Great work, buddy!
BlueMaxima wrote:And make sure it stays that way.
lol :annoyed:

~Olrox

Re: A Map Editor

Posted: 05 May 2010, 10:24
by morsik
@macuser: good job. But looks very ugly on that OS X :D

Re: A Map Editor

Posted: 05 May 2010, 15:15
by macuser
@Olrox Thanks
@Morsic Yeah I know - could use an interface lift :wink:

-regards macuser

Re: A Map Editor

Posted: 05 May 2010, 17:01
by macuser
OMG LOOK WHAT I FOUND. A gem in the rough. What every open-source dev's dream is, what allows (me for instance) who likes programming, web development and graphics design create native apps for ALL platforms (at least the major ones) using web language (html5, css, php). It work by translating it into the platforms native language and then compiling separate binaries for each platform. AND THEY CAN LOOK NATIVE TOO. http://www.appcelerator.com/ This is the coolest dev package I EVER found. All I can say is GET IT GET IT GET IT and get it again - totally awsome. I may even rewrite flaME in it.

-regards macuser

Re: A Map Editor

Posted: 05 May 2010, 19:25
by Emdek
Interesting, right.
But these examples shown in the video are not native at all (only toolbars and scrollbars drawn using platform theme are not enough to say that it looks native), they use custom themes. And it's like one of Qt solutions (there are also other).

Re: A Map Editor

Posted: 06 May 2010, 17:23
by macuser
Yea I spose, I was looking into it for flaME and I could not find anything for opengl and 3d stuff etc in the API so it may not be as great as I thought first off :| . But I like the idea behind it.

-regards macuser

Re: A Map Editor

Posted: 06 May 2010, 17:24
by Emdek
macuser wrote:I could not find anything for opengl and 3d stuff etc in the API so it may not be as great as thought first off :|
That's why we chosen Qt. ;-)

Re: A Map Editor

Posted: 07 May 2010, 00:58
by BlueMaxima
Shot dowwwwwwwwwnnnnnnnn, macuser XD

Re: A Map Editor

Posted: 09 May 2010, 05:31
by Buginator
Locking this thread, and starting a new one, since this thread got too big.

viewtopic.php?f=5&t=5309