A Map Editor
Re: A Map Editor
This is indeed a historical moment as the first pre alpha release of flaME for mac is out!!!
Notes (these will be fixed in later releases):
1. the terrain selector on the left covers content and does not change with the tabs
2. the included zip is by no means the end result but must be run form the terminal. It will be a clickable app later
Requirements:
A mac or linux machine running mac 10.4 or any relatively new version of linux. 256 MB RAM, 700 MHZ, 10MB HD space, Warzone 2100, MONO runtime 2.4 or >
Link to download coming soon.
Notes (these will be fixed in later releases):
1. the terrain selector on the left covers content and does not change with the tabs
2. the included zip is by no means the end result but must be run form the terminal. It will be a clickable app later
Requirements:
A mac or linux machine running mac 10.4 or any relatively new version of linux. 256 MB RAM, 700 MHZ, 10MB HD space, Warzone 2100, MONO runtime 2.4 or >
Link to download coming soon.
ArtRev Website

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: A Map Editor
Note: rename Debug.7z to Debug.7z.001 and Debug2.7z to Debug.7z.002 and place them in the same directory before you extract them.
-regards macuser
-regards macuser
ArtRev Website

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
- BlueMaxima
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Re: A Map Editor
You better get as close as you can to Win/flaME, otherwise I'll have to rewrite the manual, and I will NOT be a happy man.
Bring back...ducks!
Re: A Map Editor
Don't worry, right now the interface is identical it is just the code that I change 
-regards macuser
-regards macuser
ArtRev Website

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
- BlueMaxima
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Re: A Map Editor
What's that? FlaMAC?
Great work, buddy!
~Olrox
Great work, buddy!
lolBlueMaxima wrote:And make sure it stays that way.
~Olrox
Re: A Map Editor
@macuser: good job. But looks very ugly on that OS X 
Re: A Map Editor
@Olrox Thanks
@Morsic Yeah I know - could use an interface lift
-regards macuser
@Morsic Yeah I know - could use an interface lift
-regards macuser
ArtRev Website

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: A Map Editor
OMG LOOK WHAT I FOUND. A gem in the rough. What every open-source dev's dream is, what allows (me for instance) who likes programming, web development and graphics design create native apps for ALL platforms (at least the major ones) using web language (html5, css, php). It work by translating it into the platforms native language and then compiling separate binaries for each platform. AND THEY CAN LOOK NATIVE TOO. http://www.appcelerator.com/ This is the coolest dev package I EVER found. All I can say is GET IT GET IT GET IT and get it again - totally awsome. I may even rewrite flaME in it.
-regards macuser
-regards macuser
ArtRev Website

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: A Map Editor
Interesting, right.
But these examples shown in the video are not native at all (only toolbars and scrollbars drawn using platform theme are not enough to say that it looks native), they use custom themes. And it's like one of Qt solutions (there are also other).
But these examples shown in the video are not native at all (only toolbars and scrollbars drawn using platform theme are not enough to say that it looks native), they use custom themes. And it's like one of Qt solutions (there are also other).
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
Re: A Map Editor
Yea I spose, I was looking into it for flaME and I could not find anything for opengl and 3d stuff etc in the API so it may not be as great as I thought first off
. But I like the idea behind it.
-regards macuser
-regards macuser
Last edited by macuser on 06 May 2010, 20:46, edited 2 times in total.
ArtRev Website

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: A Map Editor
That's why we chosen Qt.macuser wrote:I could not find anything for opengl and 3d stuff etc in the API so it may not be as great as thought first off
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
- BlueMaxima
- Trained

- Posts: 431
- Joined: 05 Jun 2008, 09:20
- Location: Sydney, Australia
- Contact:
Re: A Map Editor
Locking this thread, and starting a new one, since this thread got too big.
viewtopic.php?f=5&t=5309
viewtopic.php?f=5&t=5309
and it ends here.

